Dungeon

by phaix
Get deep into the Dungeon and try to find whats hiding in there. Use the real Ancient Weapon Technology that exists!

Controls:

WASD - Move

Arrow Keys - Shot

If you want to have your score saved online you need to use the download version of the game.

Survivors of the Weekend (made by):

Phaix

Skyane

Alex

Genres: action
Tools: Unity

Comments10

tomdeal
tomdeal30 Aug 2016, 07:34
Cool entry, I like the graphics. Reminds me of Binding of Isaac. Maybe some more content (monsters, traps, items) would have been cool.
Smiley
Smiley30 Aug 2016, 21:29
nice little game :) reminds a bit about our entry (we also have a slingshot ;) ) but yours have much better graphic.

some sound effects had been nice but overall well done! :)
Smiley
Smiley30 Aug 2016, 21:30
oh forgot to mention.. nice move with the global high score list! :)
cushycode31 Aug 2016, 17:17
Adding the global leaderboard is a perfect idea. Competition is always a good motivation.

I like the graphic style of the game, but the word "ancient" in every second phrase is a bit annoying ,-)

Overall, it is very polished submission. Well done!
NikSorvari1 Sep 2016, 06:35
Nice binding of Isaac style game. The movement momentum was nice but a bit sluggish. I like your ammo system. I'm not sure how I feel about bats flying south when they die haha
komilll1 Sep 2016, 19:02
There is a bug that you can trigger animation of slime as long as you're throwing stones at him. So instead of triggering animation and dieing after 3 shots, he's starting animation over and over until you stop throwing stones at him.

The concept is very good. You should definately try to polish this game with items, bosses and more enemies because it may be really nice roguelike.
Roland M1 Sep 2016, 21:49
Nice little jam, but i think it needs a bit more polish, becauce its a great concept. The moving system its a bit slow but other than that cool entry!! Congrats!!
kapricornmedia
kapricornmedia3 Sep 2016, 06:22
Love the concept of this game! Main player reminds me a bit of Harry Potter! I think damage donde to the player should be more instant though, so you know why you're getting the hearts. Maybe a healthbar?
g123457 Sep 2016, 00:31
Looks great! Plays cool. I can also see the monsters have pathfinding too.

The only problem with the current game is that after the first room it's all the same...

You need a bit more variety there, then it could be a winner!

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