
Nineveh
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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A Simulation of the Neolithic Revolution
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You can turn the speed up to max and sit back and watch various tribes attempt to settle down, learn agriculture and build city states.
Alternatively, you can take control of your own tribe, the Ammonites (Dressed in white) and see if you can overtake everyone else.
Tribes with lots of food will trade it to adjacent tribes that don't, shifting the balance of power between the two.
Once agriculture takes hold, things tend to get a life of their own...
Features
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- Emergent social heirarchy (slaves and ruling elites)
- Tribes will fight over fertile land, displacing one another
- Trading of food and culture.
- Foraging and agriculture.
- Seasonal plant growth and survival conditions
- Randomized world
Hints
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Foraging: Fruit is randomly distributed across the map at the start. During warmer seasons, fruit will regrow in forests.
Farming: Your tribe can learn this by spending time on Plains. Plains and Steppe both produce food from agriculture, but plains produce more.
Trading: Happens automatically, just keep your tribe adjacent to one another to ensure and food and culture will move freely.
Housing: Spend long enough in one place, and your tribe will build houses, improving their survival chances.
=========================================
You can turn the speed up to max and sit back and watch various tribes attempt to settle down, learn agriculture and build city states.
Alternatively, you can take control of your own tribe, the Ammonites (Dressed in white) and see if you can overtake everyone else.
Tribes with lots of food will trade it to adjacent tribes that don't, shifting the balance of power between the two.
Once agriculture takes hold, things tend to get a life of their own...
Features
=========
- Emergent social heirarchy (slaves and ruling elites)
- Tribes will fight over fertile land, displacing one another
- Trading of food and culture.
- Foraging and agriculture.
- Seasonal plant growth and survival conditions
- Randomized world
Hints
======
Foraging: Fruit is randomly distributed across the map at the start. During warmer seasons, fruit will regrow in forests.
Farming: Your tribe can learn this by spending time on Plains. Plains and Steppe both produce food from agriculture, but plains produce more.
Trading: Happens automatically, just keep your tribe adjacent to one another to ensure and food and culture will move freely.
Housing: Spend long enough in one place, and your tribe will build houses, improving their survival chances.