
Raiders of the cursed Temple
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Well... started with a rather small project for my first 48h Compo Entry.
It's based on the old technology of my youth which everybody hoped he could forget: The shitty LCD handheld games. :)
(Ok... might not reaaally fit the theme, but since there are no ratings anyways: just have fun with it ^^)
It's a small dungeon crawler, your objective is to find the crown of the king (which is always in the last chest of the maze... which doesn't seem to have too many forks now... but don't mind that)
On your way you'll find a lot of skeletons which will try to stop you.
Controls are mentioned on the main screen of the game.
You can find Potions and Attack-Upgrades in the other chests.
Tools used:
Sfxr - for the few sounds actually in the game
Photoshop CS2 - not that my shitty attempts at pixel art would have required it
Unity3D 5.4 Personal Edition
Visual Studio 2015 Community Edition
I had fun creating this game, since the few mechanics it uses, seem quite easy scalable for bigger projects.
Edit: Removed OSX Version, since it doesn't seem to work. :(
It's based on the old technology of my youth which everybody hoped he could forget: The shitty LCD handheld games. :)
(Ok... might not reaaally fit the theme, but since there are no ratings anyways: just have fun with it ^^)
It's a small dungeon crawler, your objective is to find the crown of the king (which is always in the last chest of the maze... which doesn't seem to have too many forks now... but don't mind that)
On your way you'll find a lot of skeletons which will try to stop you.
Controls are mentioned on the main screen of the game.
You can find Potions and Attack-Upgrades in the other chests.
Tools used:
Sfxr - for the few sounds actually in the game
Photoshop CS2 - not that my shitty attempts at pixel art would have required it
Unity3D 5.4 Personal Edition
Visual Studio 2015 Community Edition
I had fun creating this game, since the few mechanics it uses, seem quite easy scalable for bigger projects.
Edit: Removed OSX Version, since it doesn't seem to work. :(