
The Artifact
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
You seek a long-lost ancient artifact that could grant you the power of the gods.
progress:
adding basic features
+player
+wall
+moving wall
+death-ray/beam & cannon
+switch
+tech : base trigger-able,harmful entity classes
+tech : trigger-able entity states
+tech : starts of a level load system
known bugs:
(kinda) player collision : doesn't handle non-straight dirs, but I didn't have time/patience to complete it.
fixed bugs:
GraphicsHandler class in game library : fix syntax error
Debugger class in game library : fix reference error
player collision : replaced horrible initial implementation of edge collision
iframe scrolling : added space for 3px border
DeathBeam collision + re-sizing : fix multiple errors
platform : web/html5 (using CanvasContext2D for rendering)
day 3 goals:
try to fix the beam re-sizing + collision, add Egyptian artifact, and at least Egyptian levels. Since I was unable to get everything I wanted done tonight, it is likely some major content cuts (1/5 of entire planned game) will take place. That doesn't exclude them from being re-added at a later (post-LD) date.
day 3 finished goals:
beam re-size + collision fixed
most of basic engine done, as opposed to LD35 entry
(that's all ... i blame IRL 'cuz it ate a TON of time today)
stretch: finish this game
progress:
adding basic features
+player
+wall
+moving wall
+death-ray/beam & cannon
+switch
+tech : base trigger-able,harmful entity classes
+tech : trigger-able entity states
+tech : starts of a level load system
known bugs:
(kinda) player collision : doesn't handle non-straight dirs, but I didn't have time/patience to complete it.
fixed bugs:
GraphicsHandler class in game library : fix syntax error
Debugger class in game library : fix reference error
player collision : replaced horrible initial implementation of edge collision
iframe scrolling : added space for 3px border
DeathBeam collision + re-sizing : fix multiple errors
platform : web/html5 (using CanvasContext2D for rendering)
day 3 goals:
try to fix the beam re-sizing + collision, add Egyptian artifact, and at least Egyptian levels. Since I was unable to get everything I wanted done tonight, it is likely some major content cuts (1/5 of entire planned game) will take place. That doesn't exclude them from being re-added at a later (post-LD) date.
day 3 finished goals:
beam re-size + collision fixed
most of basic engine done, as opposed to LD35 entry
(that's all ... i blame IRL 'cuz it ate a TON of time today)
stretch: finish this game