
The Unreal Odyssey
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Hi, everyone!
It's my first entry for LD.
Hope, you'll like it.
=============== INFO =================
Hello, stranger!
Your ship has been lost in the waves of the Mediterranean Sea.
Now you have only 25 weeks to save your team and bring the ship back to the Island!
But how can you find the road to your home?
Use the spyglass to observe night sky and the Starmap to find out how far are you now from the Island!
Celestial navigation is your best friend.
Let's know would you survive in Ancient Greece.
============== CONTROLS ===============
W - move forward
S - move backward
A - counterclockwise rotation
D - clockwise rotation
SPACE - turn on/off the Starmap mode
TAB - turn on/off the Spyglass mode
=========== HOW TO PLAY ===============
Look to the sky using the Spyglass and remember what stars and constellation (or their parts) are directly over your ship now.
Try to figure out where they are shown on the static Starmap and how far you are from the Island marked with the red cross on the map.
========= POST-JAM FIXES ===========
- Updated boundary colliders to prevent stacking outside the sea area
- Added ability to restart game after "Game over" by clicking "R" button
- Fixed shadow rendering (no gaps anymore)
========= FUTURE OF THE GAME ===========
Thank you for all your comments!
They are encourage me to continue polishing this game and turn this 2-days prototype to a real game.
There are my plans for the game:
- Fix bugs and improve performance.
- Add background music and sound effects.
- Add short playable tutorial to explain how to use the Spyglass with the given Starmap.
- Add various types of obstacles, not only rocks.
- Create whirlpools that will work as portals.
- Improve appearance of the Island and obstacles on the screen. Make it more natural.
- Make dynamic low-poly waves.
- Update UI and polish 3D models.
It's my first entry for LD.
Hope, you'll like it.
=============== INFO =================
Hello, stranger!
Your ship has been lost in the waves of the Mediterranean Sea.
Now you have only 25 weeks to save your team and bring the ship back to the Island!
But how can you find the road to your home?
Use the spyglass to observe night sky and the Starmap to find out how far are you now from the Island!
Celestial navigation is your best friend.
Let's know would you survive in Ancient Greece.
============== CONTROLS ===============
W - move forward
S - move backward
A - counterclockwise rotation
D - clockwise rotation
SPACE - turn on/off the Starmap mode
TAB - turn on/off the Spyglass mode
=========== HOW TO PLAY ===============
Look to the sky using the Spyglass and remember what stars and constellation (or their parts) are directly over your ship now.
Try to figure out where they are shown on the static Starmap and how far you are from the Island marked with the red cross on the map.
========= POST-JAM FIXES ===========
- Updated boundary colliders to prevent stacking outside the sea area
- Added ability to restart game after "Game over" by clicking "R" button
- Fixed shadow rendering (no gaps anymore)
========= FUTURE OF THE GAME ===========
Thank you for all your comments!
They are encourage me to continue polishing this game and turn this 2-days prototype to a real game.
There are my plans for the game:
- Fix bugs and improve performance.
- Add background music and sound effects.
- Add short playable tutorial to explain how to use the Spyglass with the given Starmap.
- Add various types of obstacles, not only rocks.
- Create whirlpools that will work as portals.
- Improve appearance of the Island and obstacles on the screen. Make it more natural.
- Make dynamic low-poly waves.
- Update UI and polish 3D models.