Ludum Dare #37compo
Dark room
Are you a lucky person? It's time to check it!
Try to find a black cat in the Dark room.
You have only your tiny flashlight and the battery runs out every second!
And even worse, that the kitten won't wait for you forever in one place.
Controls:
W/S or Up/Down arrows - to move forward/backward
A/D or Left/Right arrows - to rotate left and right
E or Space - to pick the cat.
R - to restart the game.
Try to find a black cat in the Dark room.
You have only your tiny flashlight and the battery runs out every second!
And even worse, that the kitten won't wait for you forever in one place.
Controls:
W/S or Up/Down arrows - to move forward/backward
A/D or Left/Right arrows - to rotate left and right
E or Space - to pick the cat.
R - to restart the game.
Genres: action

Comments36
Graphics were good.
I was able to see the cat without using my flashlight, so it is too easy to win.
Very nice graphics, I like your style!
Great atmosphere ! The 3d is great and the level is nicely made : we can feel the fact that you took care of putting the stuff so it is impossible to get stuck. I appreciate that.
The controls could use some more love. The character feels a bit drunk and turns when you hit things. Maybe on purpose?
You could name it "Cat(cher)" or "Cat Cher". Graphic look good but game play is rather boring
Maybe you also right about boring gameplay. I refused many features to submit it as compo. I guess, you know what I'm talking about x)
I found the cat three times, but one time the little bastard got away!
Nice work!
The one thing I have to point out is that game finishes too fast and the controls would be better using a mouse for movement(but that's my opinion :P).
Good Job!
Maybe some kind of score system based on how quick you found the cat or a randomized room.
Keep working on it.
A bit short, but that is okay for a game jam.
It sometimes felt a bit weird how you bump into objects.
But quite an enjoyable hunt.
Here is the cat for you :) ^---^________|
Initially I found the cat by accident because I was standing right next to it when I tried what happens when I press space. When I knew what the cat looked like, it was fairly easy to find it a second time.
Graphics were nice. Movement could have been a bit faster and mouse support for swinging the flashlight around might help the game pick up the pace. A moving cat could counter the decreased difficulty by having faster light movement.
The flashlight isn't really necessary, you can see the cat in the dark, maybe only show the cat when the flashlight is on it.
Shadows are really cool...
I don't really understand why I search a cat in a black room, is it an expression?
Why did we even need to chase down the cat anyway, though? Wouldn't it come running as soon as we put out some food?
Fun stuff!
An interesting concept but the lack of any sound is unfortunate. It's a bit too easy to get stuck on objects but otherwise the game is pretty solid ^^
Haha, good job
This very interesting idea, one thing what i will change is movement on room.
Go ahead and try to do more levels)
That is one creepy cat though... as soon as you look away, he teleports? Crazy!
As some people mentioned, the controls could use some work. I think the character should be able to move a bit faster (you could make the room larger to balance this out). It feels too slow. Also,
Finally, the game could really use some sound effects! It's really easy to make some quickly with something like sxfr.
From the looks of things, you might be better focusing more on adding interesting gameplay and less on making different 3D graphics. Particularly as I could barely see most of it in the dark!