
Theovexus
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Hello! To celebrate my 9th entry to Ludum Dare, I decided to really push myself on something a little more ambitious as far as Ludum Dare goes (Mainly I wanted to learn how to do interfaces properly). I'm pretty happy with the results!
Most of the game (Scripts, Art, Shaders, etc) was done from scratch - using things I learned how to make from another project similar to this called MezraMan (http://www.gamejolt.com/games/mezraman/173443) - but I would like to thank 'invulse' for his Object Pooling script (I tried to write my own and everything went wrong) and the ProCore team for making it possible to make level editing in Unity like a million times easier. The MIDI used is of 'Slayer - Raining Blood' and is provided by Graham Downey (http://metal-midi.grahamdowney.com/midi.html)
Theovexus is a Doom-Clone where you play as a Robot (Named Theovexus, mainly because it sounds cool) whose main purpose had already been fulfilled, and spends the rest of its life collecting folk lore and epic tales through time and space. (Thats what the white block outside the main chamber was going to be) After partying with the leaders of a very old civilization - however - Theovexus had taken time to build a nice and quiet place for him to hold his stuff and to rest in until he felt better.
This was all well and good until a growing, much more advanced civilization of faux-cowboys wiped out the totally chill society so they could expand their colonies. Once they stumble upon the small cavern and start hauling everything off for research, Theo wakes up PISSED and vows the destruction of the rootin-tootin folks and everything they have.
I really like this idea a lot, and after the compo I'll probably be working to get a much, MUCH more polished thing done.
I hope you enjoy what I scrambled to learn and finish. Have an awesome day!
#LDJAM <----- Apparently this will summon the eldritch ones. Gotta ask them when Protomen Act III is coming out. :L
Most of the game (Scripts, Art, Shaders, etc) was done from scratch - using things I learned how to make from another project similar to this called MezraMan (http://www.gamejolt.com/games/mezraman/173443) - but I would like to thank 'invulse' for his Object Pooling script (I tried to write my own and everything went wrong) and the ProCore team for making it possible to make level editing in Unity like a million times easier. The MIDI used is of 'Slayer - Raining Blood' and is provided by Graham Downey (http://metal-midi.grahamdowney.com/midi.html)
Theovexus is a Doom-Clone where you play as a Robot (Named Theovexus, mainly because it sounds cool) whose main purpose had already been fulfilled, and spends the rest of its life collecting folk lore and epic tales through time and space. (Thats what the white block outside the main chamber was going to be) After partying with the leaders of a very old civilization - however - Theovexus had taken time to build a nice and quiet place for him to hold his stuff and to rest in until he felt better.
This was all well and good until a growing, much more advanced civilization of faux-cowboys wiped out the totally chill society so they could expand their colonies. Once they stumble upon the small cavern and start hauling everything off for research, Theo wakes up PISSED and vows the destruction of the rootin-tootin folks and everything they have.
I really like this idea a lot, and after the compo I'll probably be working to get a much, MUCH more polished thing done.
I hope you enjoy what I scrambled to learn and finish. Have an awesome day!
#LDJAM <----- Apparently this will summon the eldritch ones. Gotta ask them when Protomen Act III is coming out. :L