Time Grabber

Time Grabber

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
You start each level in a primitive state with 2 weapons: a sword and a crossbow.

The goal of each level is to navigate the room and figure out how to reach the mini boss, kill him to get his keycard, and use it to unlock the exit door.

You repeat the process each time you begin a new level, until you reach the final boss.

Basic drones are not hostile towards the player. However, they will hurt you if you touch them, and you can also destroy them with your weapons.

You will find item crates in the levels: they may contain a health pickup, a stability points pickup, or a coffee powerup.

Stability bar and its mechanics: a full stability bar lets you use your futuristic armor, and replaces your basic sword and crossbow with the Tachyon blade and blaster, which deal more damage to enemies and bosses. However, when this gear is equipped, your stability points will deplete over time, as the curse prevents you from maintaining such technology for too long in the same timeframe.

The levels themselves are also quite dangerous, as various hazards may be present on the floor, such as lasers or security turrets.

(Note : all features may not be present during the LD build)

Controls (for now) :

Use QZSD (use Alt+Shift to switch Keyboard type if you are on a QWERTY)

to move the character in al directions

press space to shoot with the crossbow

(Updated ! ! !) 13/09/2016 :

New build available !

Changelog 0.4 :

Now displays the end screen and credit screen upon game's completion (at least this LD build) we'll still try to improve stuff here and there but this build should give you a better idea of what we intended to make with this entry :)

help us find if any glitches remain
Found a bug?
Tell us on Discord