Tribe

Tribe

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
Hello!

===== SHORT: =====

Keep eye on food. Idlers breed. Don't harm environment too much. Upgrade professions. Research new technologies.

===== LONG: =====

This is my 2nd entry in Ludum Dare! This time I made an 'idler'. As you can guess it's about technology - ancient technologies to be specific. Let me guide you through 'gameplay'. You are guiding a Tribe. In order to be successful keep your eyes on resources and environment. The most important resource is Food. If you're out of it - your tribe will die from starvation. More advanced resources will come later. You have also Children indicator - Idle citizens will make it grow ^^. When it reaches 100%, you'll get another Idle citizen.

Watch out for environment - if you harm it too much rate as which it regenerates will drop down rapidly. Spend Science to advance in technology. Efficiency is the rate at which one worker contributes to resource he's responsible for (more effective hunter will give more food, and kill more animals at he same time), so total contribution to resource it efficiency * number of workers.Here's Tech Tree if you need some guidance, but you can play without it and explore the game.

===>(https://s13.postimg.io/nksz1thdj/LD_tech_tree.png)<===

For those who does not like surprises I've prepared list of technologies and their effects.

===== Technologies: =====

Hunting : easy to guess, - opens new way of acquiring food by your people

Crafting: lets you craft tools which are needed to upgrade profession

Settlement: increases breed rate

Alphabet: increases scientists' efficiency

Fishing: hmm?

Agriculture: you can now renew berries

Mining: you can now mine yay!

Animal Husbandry: start herding animals

Archery: increases hunters' efficiency

Pottery: lets you hire Potters which increase by small amount food balance (useful in huge tribes)

The Wheel: now upgrading profession gives more

Trapping: yet another hunters' upgrade

Bronze Working: smelt ore to gain bronze - crafters are making more/better tools with it

Masonry: increases crafters efficiency

Writing: randomly increases/decreases by up to 20% food consumption and efficiency of all professions

Calendar: what do you expect? try it!

Sailing: you have more area to fish so the 'fish equation' which renewes fish is more pleasant

Irrigation: same as Sailing but for berries

Mathematics: you should see more now

Construction: increases efficiency for all professions

Currency: gives you free resources! spend them wisely

Engineering: lowers upgrade cost

Iron Working: read Bronze Working and replace bronze with iron

Cartography: 'Sailing for animals'

Drama and Poetry: lowers food consumption

Philosophy: learn something!

Aqueduct: 'Sailing for berries' but on steroids

Enjoy!

PS: Special thanks to my audience which supported me in my struggles.It's worth mentioning some of them individually:

* Sim00n - my Guardian Angel in this LD, rented my game a place to live

* sepiko - great tester! helped track many bugs

* Oscar5055, Patrix0n, veneficus78, kajman226, rojtarc21, faustNW, kombiusz19995 - been there through my journey till the end!
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