
Ufo Quest
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
In Ufo Quest you play a guy trapped in ancient times. He came from another world and lost three important parts to his ufo. The compass, the steering wheel and a map. You need to help him fight trough a world of snakes, foxes, mammoths and other animals to search for these three parts.
The game is set in ancient times using ancient technology and weapons but it's also set in an ancient computer technology with a graphical style of a 1970s home computer game.
Game controls:
W A S D or arrow keys
Space for fighting (if you have found a weapon)
1 2 3 to change between weapons
Weapons:
Axe - Good damage but you need to get close to the enemy
Spear - Medium damage usable on distance but quite slow to throw again
Slingshot - Low damage but usable on distance and fast to throw again
Zones:
Desert
Forest
Caves
Every world is unique and randomly created for each game.
The game and all the content was created during the jam weekend. LibGDX was used as the framework and the game is compiled for HTML5.
Programming and ideas : Nicklas Löf
Graphics, sounds and ideas: Mathias Lindfeldt
Sound works in Chrome and Firefox but not Safari. Internet Explorer is untested.
The game is set in ancient times using ancient technology and weapons but it's also set in an ancient computer technology with a graphical style of a 1970s home computer game.
Game controls:
W A S D or arrow keys
Space for fighting (if you have found a weapon)
1 2 3 to change between weapons
Weapons:
Axe - Good damage but you need to get close to the enemy
Spear - Medium damage usable on distance but quite slow to throw again
Slingshot - Low damage but usable on distance and fast to throw again
Zones:
Desert
Forest
Caves
Every world is unique and randomly created for each game.
The game and all the content was created during the jam weekend. LibGDX was used as the framework and the game is compiled for HTML5.
Programming and ideas : Nicklas Löf
Graphics, sounds and ideas: Mathias Lindfeldt
Sound works in Chrome and Firefox but not Safari. Internet Explorer is untested.