Ludum Dare #37compo
1 Room and 48 Hours
A game made in under 48 hours about making a game in under 48 hours.
Game is playable with mouse, just click the objects to start using them. Try to make the best game you can before the time runs out!
Linux and OSX builds are untested. If you try them, let me know if they work. :)
Game is playable with mouse, just click the objects to start using them. Try to make the best game you can before the time runs out!
Linux and OSX builds are untested. If you try them, let me know if they work. :)
Genres: simulation
Comments41
The only downside is that I had to die 3 times before I found out what ??? means :D
Be careful with this kind of game, someone might get pissed of and rate your game the same way your game rate them. hahahaa
Anyway that was amazing, so you have excellent rates from me
A bit dangerous for my forefinger though. :D
Graphics are serving this game very well !
Overall: 4/5. A very good game.
Innovation: 4/5. For the metagame.
Fun: 5/5. Played 4 rounds.
Theme: 5/5, only for the meta theme usage.
Graphics: 5/5, very nice isometric pixel art.
Audio: 3/5, song is pretty short.
Humor and Mood: N/A cause I'm bad at rating those.
Fun game, very fast paced (took me a few rounds before I understood what I was even doing). Nicely done.
Graphics and music are cool !
It's possible to do a good score ?
My final rank is arround #400 Overall ^^
Very simple game, takes one try to understand, it is fun and the theme is well used.
Graphics are cool, but I dont like the music that much ...
But it's so fast, it's a bit frustrating...
(my best:
#1 in innovation
#268 overall )
The results of my first 'win' where only a little less than my actual first game :-)
I like the ??? Which I kinda think is going for a toilet break! (in a bucket?) Doing a game jam, you don't go till you REALLY have to go. hahaha :)
Fantastic!
I had the same idea, but doubt I would have done it justice, you really rocked this though!
Good graphics i can say! Good job!
Seriously though, solid idea and well executed. The beeping stressed me out but I guess that was the point. Also I like how hygiene slowly creeps up but is never addressed. ;)
This is a really cool concept. I played a few rounds, because I was interested to see what sort of comments my game would get, or if I could get a high overall rating. It didn't make sense that I couldn't breach the top #200 with #1 graphics and fun, so, a tad more balancing could have gone into it. A bit more variety of comments would have kept me curious a bit longer, too.
Graphically you did well, aside from the HUD. I felt like the HUD was kinda thrown together just because the game needed one. Same-ish vibe I got from the music. Both decent, however.
Aside from these, you had a pretty solid idea and execution. Keep it up! :>
Really liked it, but I feel like maybe the playing time on one round is a little short. I mean, 48h goes by really fast when you're aiming for a LD Compo deadline, but maybe not quite that fast ^^
Plus the art style is really great. For me it's one of those short games that you play over and over.
PS: "???" still gets me most of the time, d'oh. Too focused on jamming! >_<
The pixel art is nice, especially like the look of the midi-keyboard.
However the desk and chair look a bit too much like the floor imo.
The gradient for the meter colors looks good :)
The meters are neatly organized, all the placement makes sense.
The music works, it's nothing special and short but it gets the job done.
The sound effects for the meters are doing a good job of telling the player what is going on. Nice.
I would have liked to see some more visual or auditory cues for what you are currently doing though. Some sound effects or a different sprite for the object you're interacting with.
I feel like you could have expanded on the humor with longer reviews at the end of the game.
I also liked the fact that you didn't need to do anything about hygiene :P
The various "resources" played well together,and the results screen was a very nice touch.
The feedback was good, once the link between ??? and its object was clear. The warnings when approaching the limit were a godsend, considering the very fast pacing of the game.