A Ghost in Time
NOTE: WE STRONGLY RECOMMEND THE STANDALONE WIN/MAC VERSIONS, AS THE WEBGL VERSION LACKS MANY OF THE VISUAL EFFECTS
Update: All now have an improved mouse look.
A Ghost in Time
Sometimes we screw up. Sometimes it's not a big deal. Sometimes it's the death of mankind.
This is a first person point and click adventure about the choices we make in life and the impact our misgivings have on others both in present and in future.
Controls:
WASD/Arrow keys: Move
Left Mouse: Interact
Right Mouse: Pan camera
Use the number keys for the bottom bar buttons:
1 -- Time lock object
2 -- Clear time lock
3 -- Advance time
Team:
Arto Koistinen
Kristian Sivonen
Tarkko Oikkonen
Timo Jalkanen
Update: All now have an improved mouse look.
A Ghost in Time
Sometimes we screw up. Sometimes it's not a big deal. Sometimes it's the death of mankind.
This is a first person point and click adventure about the choices we make in life and the impact our misgivings have on others both in present and in future.
Controls:
WASD/Arrow keys: Move
Left Mouse: Interact
Right Mouse: Pan camera
Use the number keys for the bottom bar buttons:
1 -- Time lock object
2 -- Clear time lock
3 -- Advance time
Team:
Arto Koistinen
Kristian Sivonen
Tarkko Oikkonen
Timo Jalkanen



Comments21
The quality of the game is superb, but controls is not so good (also I cant do game in fullscreen, so hard to play)
the story, music and graphics are well done nice. Great job
the story and idea of the theme is best wat i seen on this ld. You can proud for your entry :)
I am stuck on 9 memories :(
Aesthetically and audibly it was great
The fact it had a story was also really good
Things to improve:
- Controls
- Some sort of direction
The theme fits well and I enjoyed the narrative from what I read of it. Good job.
The standalone versions now have an improved mouse look.
1. I couldn't access the UI buttons(speed time) because no mouse unless using computer.
2. rubicks cube model was missing.
3. after receiving the item locking power and fast forwarding, using the console caused permanent menu to be attached to the screen O_O
The time fx are cool looking.
I think you could make fast forward a keypress instead of on screen button would be a really easy help towards improving the controls.
Just one question: could you please make some sort of a walkthrough please? I would love to finish this game and I got stuck at 9 memories as I think I send the flowers to a time I can't access anymore.