Abducted
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
You've just woken up.
Where are you?
Someone must have abducted you.
Everything is quiet.
You should try to get out while they're away...
=========================================================
This is our third Ludum Dare, again using our own custom graphics engine. This time with (and actually using!) bone animations. We even preloaded all the fixes for weird graphics hardware and should be ready to run on OpenGL 3.2. No more excuses, come play our game!
=========================================================
Controls:
W/A/S/D -- move
E or F -- pickup/drop/interact
space -- jump
mouse -- look
left mouse -- pickup/throw
=== After first feedback, here's some clarifications: ===
- You need to find a key to open the door
- Only objects with names can be picked up.
- All objects deal damage, not just the sawblades
- You can only pick up objects when you're near them, i.e. when the name shows in white (not grey)
=========================================================
Code: Benedikt Walser, Kim Werner
Some models are grabbed from the web, as are some textures.
=========================================================
Changelog:
- posted to Jam
- cleared things up
- use left mouse to pick up, too
- linux build is up!
- added short playthrough video on youtube
- added windowed option
Where are you?
Someone must have abducted you.
Everything is quiet.
You should try to get out while they're away...
=========================================================
This is our third Ludum Dare, again using our own custom graphics engine. This time with (and actually using!) bone animations. We even preloaded all the fixes for weird graphics hardware and should be ready to run on OpenGL 3.2. No more excuses, come play our game!
=========================================================
Controls:
W/A/S/D -- move
E or F -- pickup/drop/interact
space -- jump
mouse -- look
left mouse -- pickup/throw
=== After first feedback, here's some clarifications: ===
- You need to find a key to open the door
- Only objects with names can be picked up.
- All objects deal damage, not just the sawblades
- You can only pick up objects when you're near them, i.e. when the name shows in white (not grey)
=========================================================
Code: Benedikt Walser, Kim Werner
Some models are grabbed from the web, as are some textures.
=========================================================
Changelog:
- posted to Jam
- cleared things up
- use left mouse to pick up, too
- linux build is up!
- added short playthrough video on youtube
- added windowed option