Alchemist Slave
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
Game about a alchemist locked in a room and tasked with creating a potion of immortality and a deadly poison.
If you prefer you can use space to toggle grab items instead of having to hold mouse button down to move things.
Pressing A while mousing over a ingredient or potion adds it to the cauldron.
Clicking the drain in bottom left empties the cauldron and dragging a potion over it does the same, pressing E over a item also works.
Pressing B over a bottle is same as dragging a potion over the cauldron.
Goal of the game that I managed to implement is to create a 2 potions, one with over 1000 on heal and magic and less than 5% poison while also having at least 5% in all elements, the other potion requires 70% poison, less than 2% magic and 8% in all elements.
Test potion button does nothing until you have 1 of the 2 potions and put it over the table near the button. I was thinking of having bunch of simpler potions that you could make and sell but without that testing potions is kind of pointless.
Edit:Added a option to halve or not the amount of different ingredients.
Also as far as I can tell firefox doesn't like the embedded version but it should work with the web link
Edit2:Fixed a bug with recipe detection and changed UI slightly
If you prefer you can use space to toggle grab items instead of having to hold mouse button down to move things.
Pressing A while mousing over a ingredient or potion adds it to the cauldron.
Clicking the drain in bottom left empties the cauldron and dragging a potion over it does the same, pressing E over a item also works.
Pressing B over a bottle is same as dragging a potion over the cauldron.
Goal of the game that I managed to implement is to create a 2 potions, one with over 1000 on heal and magic and less than 5% poison while also having at least 5% in all elements, the other potion requires 70% poison, less than 2% magic and 8% in all elements.
Test potion button does nothing until you have 1 of the 2 potions and put it over the table near the button. I was thinking of having bunch of simpler potions that you could make and sell but without that testing potions is kind of pointless.
Edit:Added a option to halve or not the amount of different ingredients.
Also as far as I can tell firefox doesn't like the embedded version but it should work with the web link
Edit2:Fixed a bug with recipe detection and changed UI slightly