Ludum Dare #37compo
Alchemist Slave
Game about a alchemist locked in a room and tasked with creating a potion of immortality and a deadly poison.
If you prefer you can use space to toggle grab items instead of having to hold mouse button down to move things.
Pressing A while mousing over a ingredient or potion adds it to the cauldron.
Clicking the drain in bottom left empties the cauldron and dragging a potion over it does the same, pressing E over a item also works.
Pressing B over a bottle is same as dragging a potion over the cauldron.
Goal of the game that I managed to implement is to create a 2 potions, one with over 1000 on heal and magic and less than 5% poison while also having at least 5% in all elements, the other potion requires 70% poison, less than 2% magic and 8% in all elements.
Test potion button does nothing until you have 1 of the 2 potions and put it over the table near the button. I was thinking of having bunch of simpler potions that you could make and sell but without that testing potions is kind of pointless.
Edit:Added a option to halve or not the amount of different ingredients.
Also as far as I can tell firefox doesn't like the embedded version but it should work with the web link
Edit2:Fixed a bug with recipe detection and changed UI slightly
If you prefer you can use space to toggle grab items instead of having to hold mouse button down to move things.
Pressing A while mousing over a ingredient or potion adds it to the cauldron.
Clicking the drain in bottom left empties the cauldron and dragging a potion over it does the same, pressing E over a item also works.
Pressing B over a bottle is same as dragging a potion over the cauldron.
Goal of the game that I managed to implement is to create a 2 potions, one with over 1000 on heal and magic and less than 5% poison while also having at least 5% in all elements, the other potion requires 70% poison, less than 2% magic and 8% in all elements.
Test potion button does nothing until you have 1 of the 2 potions and put it over the table near the button. I was thinking of having bunch of simpler potions that you could make and sell but without that testing potions is kind of pointless.
Edit:Added a option to halve or not the amount of different ingredients.
Also as far as I can tell firefox doesn't like the embedded version but it should work with the web link
Edit2:Fixed a bug with recipe detection and changed UI slightly

Comments40
Refused to display 'https://maukka.itch.io/alchemist-slave' in a frame because an ancestor violates the following Content Security Policy directive: "frame-ancestors 'self' https://itch.io".
Anyone know if this is an issue with one of my plugins?
Also it'd be nice if I could mouse over names.
Also, if I want to buy more of something, it would be really, really nice if I could find out a plant's name by, say, mousing over it.
Great take on the theme though!
Might help if the elements had icons, now there's just a list and you've to memorize the location. Now I see that the poster above me suggested something similar...
It would really have helped to have the objective remain on the screen instead of disappearing and making me remember it. When you explain stuff at the start of the game, players haven't played the game yet so the concepts you refer to (such as "magic" & "poison") don't really have anything to attach to yet in the player's head, which makes it hard to remember, even though as the developer it might seem obvious to you what's what.
Also it would have been nice to be able to control the game using only the mouse, without typing anything in.
It's got lots of potential, though. There's a great game in there trying to get out.
Awesome!
Too many ingredients ^^ But it's cool.
Graphics are basic and not very neat. But they are effective.
Good job in compo :)