Bad Dreams
Simple FPS platformer in which you play as a kid trapped in a nightmare trying to escape it. Tutorial ingame.
PS: press shift to sprint.
EDIT:
uploaded hotfix build with changes:
1. added sprint key to tutorial
2. updated boss tutorial for more clarity
2. fixed freezing on spawn issue (acciedentally forgot 1 line of code, sigh)
3. fixed healthbar (sprite got removed on earlier unity crash and i didnt notice)
EDIT 2 :
uploaded new build with changes:
1. assigned death particle to enemy (it was already there, but got somehow removed)
2. added info about that there is lava on the floor on the 1st tutorial tab
3. fixed tutorial not opening properly
PS: press shift to sprint.
EDIT:
uploaded hotfix build with changes:
1. added sprint key to tutorial
2. updated boss tutorial for more clarity
2. fixed freezing on spawn issue (acciedentally forgot 1 line of code, sigh)
3. fixed healthbar (sprite got removed on earlier unity crash and i didnt notice)
EDIT 2 :
uploaded new build with changes:
1. assigned death particle to enemy (it was already there, but got somehow removed)
2. added info about that there is lava on the floor on the 1st tutorial tab
3. fixed tutorial not opening properly
Genres: action



Comments21
It was a bit unclear to me how to actually hurt the tentacles? I shot at them a bunch, but nothing seemed to really happen. I also felt like your movement was overall WAY too slow. Q didn't seem to slow down time as much as completely stop me from moving.
It has potential, but it's hard to tell what's going on. I did really like the graphics though. The style was really nice, and the colors and particle effects were well done.
I think I encountered some sort of bug though because when starting the game there was a minion stuck in a cloud and white particles just flew all over the place. I also seemed to die for no reason every now and again even though the healthbar never moved but those kinda bugs are to be expected so.. Overall I really liked the game, it was just a bit unfortunate that I didn't really feel like I could play it right.
Also a bit of design advice: Dont start your game with a bunch of text :). Thankfully you made it easily skippable though. Good job!
platforming was fun, especially with the multiple-jump and jump boost powerups
minions didn't seem to be too threatening
boss tentacles were a bit difficult to hit; I just saved up a bunch of ammo and then spammed a bunch of bolts at the weak spot
Your game unexpectedly hard to me, I'm constantly hit by something I can't see and die in a few seconds :(
But it looks pretty polished.
Good work overall, would love to see more if you keep developing it.
Finally, it's nice from you to ask the player to carefully read the tutorial... but the tutorial is quite long and most players aren't that interested in the game yet. There are tricks to teach the player how to play and how to combat different types of enemies through design; this is an extensive topic, but you can get started by watching this video about the way Super Mario teaches the player its core mechanics: https://www.youtube.com/watch?v=ZH2wGpEZVgE
Keep it up :)