Nucleotron

co-authored: @swet
Overall★★★★★★★★★★2.75
Fun★★★★★★★★★★2.75
Innovation★★★★★★★★★★2.50
Theme★★★★★★★★★★3.25
Graphics★★★★★★★★★★4.00
Mood★★★★★★★★★★3.00
Find chargers and survive in a long, procedurally generated street against waves of enemies. Your charge goes down every second and also by moving and sprinting. I did not spend much time with this game so it sadly lacks sound.

Update: fixed ammo pickup bug and slightly adjusted weapon damage

Controls:
WASD - movement
SHIFT - sprint - uses charge
Left/right mouse - shoot primary/secondary weapon
F - interact with chargers
The health bar is on the back of the robot.
The charging stations have limited capacity which is indicated by the green bar on their side.

Comments8

Sno0w
Sno0w1 Aug 2017, 02:36
I love the fact that the AI in your game don't imediately lock onto your position and just mow you down. But I would like to see a health bar because I don't know what was going on half the time. Your game looks beautiful. I love the effects and they deserve what ever recognition they get!
dogeveloperauthor1 Aug 2017, 02:45
Thanks! The health bar is on the back of the robot, gonna add it to the description.
Charles Sun1 Aug 2017, 03:48
Very nicely done. I see you made this in
David Greene1 Aug 2017, 12:11
I'm still confused at the health bar bit and I found it to be a very hard game. Is the goal to not be able to survive for very long (aka, wave shooter flappy bird?) or is it supposed to be beatable?
dogeveloperauthor1 Aug 2017, 14:25
Its supposed to be hard tho i lowered the difficulty a bit after release.
dogeveloperauthor1 Aug 2017, 14:25
Its supposed to be hard tho i lowered the difficulty a bit after release.
dogeveloperauthor1 Aug 2017, 14:25
Its supposed to be hard tho i lowered the difficulty a bit after release.

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