Ludum Dare #37compo
Black Hole Research
You are helping conduct some research. You people have somehow gotten alien tech, and now want to understand how it works better. That's your job. Fire with left and right mouse button to observe how this tech affects black holes.
Got criticism? Give it.
Got criticism? Give it.

Comments25
Also, I'm not really sure how this game ties into the theme.
I just had this idea for mechanics, and came up with scoring system late. Same reason for it being in space. Built with placeholder art, once I added space I guess it was so "One room" anymore.
I think I was gonna do that but then didn't for whatever reason... :P
The mechanic has potential, but currently the game is a bit lacking and get's old pretty fast.
Pros:
-Its simple and easy to get the hang of right off the bat.
-The inclusion of a tutorial was nice; something we don't see often enough in the slap-dash prototyping of Ludum Dares
Cons:
-It isnt always clear the difference between what my left and right click is going to do. I get that one effects the rotation and the other direction, right? However in play its hard to tell at times whether I should fire at one that's close to me because I'm unsure of how this will change the movement exactly.
-The background debris is kind of a distraction as they stand out more than the black holes do
Suggestions:
Since we're on a circular treadmill anyway why not make the player slowly spiral inwards towards that sun in the middle. This way the game could have an end state rather than just be about racking up more points and infinitely surviving. Plus I think it would make survival alot harder as the game went on.
Overall: nice job for your first entry, keep it up :)
PS: I noticed you mentioned the Itch.io link on my game was not working. It's fixed now if you wanna check it out :)
Thanks for that idea! Didn't even cross my mind to have tut in that way. Will do from now on :)
Thanks for the thorough feedback :)
Score increases in a really weird way, but I'm ok with that x)
Btw, I don't know how this game relates to the jam theme.
Anyway, good job!
Cool shooting mechanic, but I hadn't succeed to avoid black holes.
Maybe you could add some features.
I got a bit better after a few tries, but its hard to anticipate exactly where you'll be when!