Robo TakeDown

by menip
Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★2.00
Theme★★★★★★★★★★2.00
Graphics★★★★★★★★★★3.00
Had a good deal of fun with this one.
Used LibGDX as library, Krita for art.
Two buttons technically use default skins...

Instructions and web/desktop build can be found here: https://menip.itch.io/ldjam39

If you would like to read through my progress, you can do so here: https://twitter.com/MenipTweet
Links aren't showing up, so I'll just leave source here: https://github.com/menip/LDJAM39

I'd love to get some constructive feedback, and most importantly, don't forget to comment your high score!

screenshot
Genres: action
Tools: Krita, libGDX

Comments3

CTTFOW
CTTFOW4 Aug 2017, 16:51
Interesting game, decent graphics and concept. I was a little confused by how the defending balls would sometimes move and sometimes not. I made it to 1016 on my second try by just spamming as many defenders as possible. In a way I wished that I could decide each defender's direction separately so that they wouldn't always end up as a bunch, but all in all it was pretty fun. Good job!
Eremiell8 Aug 2017, 12:57
Nice idea, enjoyable. The endgame seems to come very quickly, but it's alright, nice quick game.

The enemies sometimes spawn under the base as I found out. Guess it's just quick use of random, which it completely understadable in context of LD, our game could tell, but if you're going to polish, you might want to prevent this.

Good job!

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