Blast Games
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
*Web Version could get super glitchy for some reason, though the PCVersion is fine*
So this is my first 3D game release for LudumDare Compo. Ive done a few
2D LudumDare games before.
-what i learned:
So i had to switch from colision detection on the bullets to raycast.
Switched off manual movement to navmesh. (better in my opinion)
Had big issues trying to get the animations right, right now the
zombie animations still dont work. I cant seem to get them to work.
So i gave up on it and moved on. Ill read up on that later i guess.
The player animations work though. :D
Other then that its pretty fun to make mesh objects for 48hr games now.
So this was a pretty good experiment. I didnt go for anything too fancy.
I spent the time since last LD learning blender and it payed off. :D
The game is basically a standard thirdperson survival shooter where your
stuck in one room.
Run around kill zombies, collect money and other items, and survive.
There are 10 rounds, each round the zombie health increases.
There are 5 waves per round, each wave is 60 seconds.
I can get to round 6, but it gets crazy :D
if you can beat all 10 rounds let me know, that would be a feat.
GameEngine: Unity/C#
Graphics: Blender
Art: Inkscape/Gimp
Sounds: Bfxr and my mouth(yup, most them are me :D)
Music: LMMS (im really bad at music :( )
Hope you enjoy, thanks for playing :D
Twitter: @JCMonkeyD3
So this is my first 3D game release for LudumDare Compo. Ive done a few
2D LudumDare games before.
-what i learned:
So i had to switch from colision detection on the bullets to raycast.
Switched off manual movement to navmesh. (better in my opinion)
Had big issues trying to get the animations right, right now the
zombie animations still dont work. I cant seem to get them to work.
So i gave up on it and moved on. Ill read up on that later i guess.
The player animations work though. :D
Other then that its pretty fun to make mesh objects for 48hr games now.
So this was a pretty good experiment. I didnt go for anything too fancy.
I spent the time since last LD learning blender and it payed off. :D
The game is basically a standard thirdperson survival shooter where your
stuck in one room.
Run around kill zombies, collect money and other items, and survive.
There are 10 rounds, each round the zombie health increases.
There are 5 waves per round, each wave is 60 seconds.
I can get to round 6, but it gets crazy :D
if you can beat all 10 rounds let me know, that would be a feat.
GameEngine: Unity/C#
Graphics: Blender
Art: Inkscape/Gimp
Sounds: Bfxr and my mouth(yup, most them are me :D)
Music: LMMS (im really bad at music :( )
Hope you enjoy, thanks for playing :D
Twitter: @JCMonkeyD3