Ludum Dare #37compo
Breach Lockdown
In deep space, the colony ship NCF Elizabeth V is under attack from pirate gunships
Aboard are 1000 crew. Can you save them all?...
Close the Bulkheads to stop the breach spreading.
Repressurise bulkheads to seal the breach areas
Can you last out the attack?...
Mouse and Keyboard Controls - WASD - Left Click to Interact
Game Pad Supported but not recommended
Will post updates as I am sure bugs will be found!
*UPDATE*
12/12/2016 11:50am
Uploading fixes to hang at game over and fifth ending not triggering properly. Uploads incoming.
Five Endings Are
1. Save some crew and survive
2. Save ALL Crew and Survive
3. Die in depressurisation
4. Save no crew and die
5. Kill ALL CREW and escape
*UPDATE*
12/12/2016 12:40pm
V3 uploaded with crash fix and ending 3 fixed. All minor but annoying fixes.
video walk through coming soon.
*UPDATE*
12/12/2016 15:40pm
All versions up to date and uploaded. Video walkthrough added with all endings.
Enjoy!
Aboard are 1000 crew. Can you save them all?...
Close the Bulkheads to stop the breach spreading.
Repressurise bulkheads to seal the breach areas
Can you last out the attack?...
Mouse and Keyboard Controls - WASD - Left Click to Interact
Game Pad Supported but not recommended
Will post updates as I am sure bugs will be found!
*UPDATE*
12/12/2016 11:50am
Uploading fixes to hang at game over and fifth ending not triggering properly. Uploads incoming.
Five Endings Are
1. Save some crew and survive
2. Save ALL Crew and Survive
3. Die in depressurisation
4. Save no crew and die
5. Kill ALL CREW and escape
*UPDATE*
12/12/2016 12:40pm
V3 uploaded with crash fix and ending 3 fixed. All minor but annoying fixes.
video walk through coming soon.
*UPDATE*
12/12/2016 15:40pm
All versions up to date and uploaded. Video walkthrough added with all endings.
Enjoy!



Comments21
Still liked it, could be something for VR if further fleshed out.
Excellent realisation, very good work, i'm impressed.
But I find it really difficult and hard to play ^^
I also found it quite funny that the sequence of events doesn't change, but every room number gets randomized between playthroughs.
It seems easier just to have a few pipes survive, that way you only need to focus on part of the ship and any attack has more chance of langing on a part already depressurized.
But that way I'll never get to see any other endings of course...
(Oh, and 226 saved... we didn't exactly escape unscathed, but I guess there have been worse commanders...)