Bugroom
Note to self: don't make an RTS for a Ludum Dare.
Build Harvesters, Workers, and Guards to conquer the room and defeat the enemy hive.
Originally intended to be a Compo entry, scope got way out of hand on this one. It's still super rough as is, but hopefully playable. Thanks for checking it out!
Build Harvesters, Workers, and Guards to conquer the room and defeat the enemy hive.
Originally intended to be a Compo entry, scope got way out of hand on this one. It's still super rough as is, but hopefully playable. Thanks for checking it out!



Comments23
the fact that you can only control the workers and only indirectly adds a twist to the usual RTS gameplay. At my first playthrough, I never scrolled the map and felt super safe and superior with all the currency I was harvesting behind my thick walls. But suddenly there was a red invasion and despite my many guards I stand no chance.
Cool game, you should finish it!
Workers and Harvesters should look different, or maybe just make them a dual purpose unit?
Thanks for the feedback!
And nice decision to set gameplay before graphics, because it is more important in games.
Would be great to be able to have a bit more control over the guards (they kept wondering off), but on the whole, really good.
Well done, thanks for sharing!
I love everything that was put into this game. In fact I've played it to completion twice. :D
Respects for the amount of work done. It was amazing to encounter AI troops!
It was sometimes a bit confusing mainly because there were no hp bars. The guards didn't seem to do their jobs correctly, and it was quite frustrating that I had to click each individual square to be destroyed instead of selecting more of them at once.
And what a shame there are no sounds.
I liked the kinda dumb units and inaccurate pathfinding. It felt like I actually had to consciously think about how I mined a corridor to keep them from getting stuck. It was kinda annoying how digging and building cost resources, though.
Some sound and music would have been nice, as well as some art that made it easier to tell units apart. Especially since it ended up being a Jam submission, so you could have just tossed in some stuff from Freesound. Also, it didn't feel like a particularly interesting use of the theme.
Criticisms aside, it's still pretty impressive that you managed to make an RTS in such a short time!