#BUTERATOS
Game about Raul Buteratos! He must save the world!!! That is all you need to know!))) Thumbs up and more fun!!! Enjoy!
Special thanks MULTSCHOOL.BY for coolness ART!!!
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About the theme "One room"!
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We thought it boring to do the game, where the action takes place in the one room. So we decided to dream.
The theme "one room" has been implemented in the sense that the house (one room) character is a weapon! It's at least fun)!
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Controls:
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Menu: Mouse
Player:
Jump: Space
Left: A
Right: D
Fire: Left button mouse
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Bug Fix (13.12.2016)
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ParalaxController.cs, MoveSky.cs - fixed wrong background motion
FightScene.unity - shifted colliders
Special thanks MULTSCHOOL.BY for coolness ART!!!
###
About the theme "One room"!
###
We thought it boring to do the game, where the action takes place in the one room. So we decided to dream.
The theme "one room" has been implemented in the sense that the house (one room) character is a weapon! It's at least fun)!
###
Controls:
###
Menu: Mouse
Player:
Jump: Space
Left: A
Right: D
Fire: Left button mouse
-------
###
Bug Fix (13.12.2016)
###
ParalaxController.cs, MoveSky.cs - fixed wrong background motion
FightScene.unity - shifted colliders
Comments59
https://twitch.tv/perfectfitz
Get that Windows link checked though, because the download is SLOW and that can make some people ignore the game!
The theme "one room" has been implemented in the sense that the house (one room) character is a weapon! It's at least fun)
Also loved the music, perfect counterpart to the graphics.
Even the imperfect looping felt intentional :P
I wish the fighting had sound effects, the lack of sound made it pretty anticlimactic too-
Great job on the start of what can be a pretty rad game-
Great job!
Intro was somewhat hard to follow, but good job on the voice acting for sure. :D
The game part was missing a bit of sound effects and some visual effects when our robot or the godzilla robot were being hit.
And art was cool !!! :D
Would be cool to see you guys build on this to see what it could become!
Great start here though!
The art style is great as is the music, together they set the mood and the tone of the game. Great job with these! The comic book opening with voice overs was also a nice touch.
Gameplay, while good was lacking sound. Sound provides the player with feedback and also helps to immerse the player into the game. Since it was missing that connect wasn't there. To give you an example, when I had beaten the villain I was surprised when the scene switched because there was no cue that I had defeated him.
I do understand about having to cut things due to time constraints, I had to do the same myself in my game. So I didn't take points away for not have sound.
All in all it was a great game and has a lot of potential! Great Job to all involved!
P.S. Made MacOS build - https://drive.google.com/open?id=0B60fcIDRqqgYX0ZWbU9lUkd6QTg :)
Implementation-wise it is lacking a bit. The game could benefit a lot from tighter controls, visual enemy hit feedback, animated shots, special effects and sound effects.
I like to recommend the video "The Art of Screenshake" for some pointers on how to make your game feel more powerful (although I have to admit, that my own entry is lacking in that department as well).
On a side note, jumping seems a bit slow, as if the gravity is very low. Not a big issue, but it would feel more real if the jump lasted less.
Graphics and voices are very good !
But the game part is very short and physic is a bit "lunar".
It would be better with more visual/sound feedback and animations.
Good job!
My main complaint is that there isn't much to fighting, and it was hard to tell if I was doing anything to actually kill the monster.