Cabin Fever

Overall★★★★★★★★★★2.47
Fun★★★★★★★★★★1.93
Theme★★★★★★★★★★3.67
Graphics★★★★★★★★★★3.40
Mood★★★★★★★★★★3.40
Coolness★★★★★★★★★★33%
This jam was an opportunity for me to get familiar with Blender and creating models in a short time.

I wanted to interpret the theme as a single room story, where the environment forwards the story. I unfortunately ran out of time to add content and actions that forward the narrative.

The story was intended to be an exploration of loss and depression felt by someone who has lost their family.

W, A, S, D - Movement
Left Mouse (Hold) - Pick Up
E - Interact

Comments10

jusw8512 Dec 2016, 19:18
Wow you're right this game was soul crushing, but that's why I liked it :)
xlambein
xlambein12 Dec 2016, 19:21
The basic idea seems very cool :) If you ever finish it, I'd love to see the final result.
ccglp
ccglp12 Dec 2016, 19:26
A pity, but unfinished game. Maybe with more time you can improve greatly this with a driving narrative, keep working!
thebrickanator
thebrickanator12 Dec 2016, 19:35
While this game isn't finished, it was still fun to tear apart the room and play with the physics for as long as I could without dying :D I would also love to have seen the story, but the mood and game play was still evident, and fun
Mouch12 Dec 2016, 19:58
I don't think the hunger/thirst bar adds anything to the game. I would have loved the story you had in mind for sure though.
oskardevelopment12 Dec 2016, 20:07
I tried to find a key for the door for quite a while and a few restarts (I did not find a key). Cool graphics.
meg12 Dec 2016, 20:14
Best "curl up in a dark corner eating orbs and waiting to die" simulator I've ever played. I enjoyed exploring the environment and learning a (very?) little bit about the character. Would be cool to see more!
Tuism
Tuism13 Dec 2016, 08:39
A moody little environment, which is done quite well. Perhaps a little genric, I would have enjoyed a bit of a unique signature aesthetic, some kind of shader perhaps.

Of what's there it's fine. Would have liked to see the content move forward.

I think the meters emptying would have communicated what they were supposed to better :)
Martin Vilcans17 Dec 2016, 19:41
You got stuff modeled at least, and the room feels pretty moody. It will fit your idea well.
emmelineprufrock
emmelineprufrock18 Dec 2016, 23:05
I'm interested in the game you described, and I feel like you have the framework to tell that story if you ever decided to create a post-compo version.

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