Cancelled Refuge
Woo! It's done! I'll edit this description later on when I've had some rest.
Gameplay:
The main goal is to score as many "loops" can you can. A "loop" is scored by getting to the end of the room. After each successful loop, the room gets a bit harder :)
Also 'ere is the controls: (You can edit them in the options menu to some new alternatives)
Arrows = Move
A = Jump
S = Shoot
D = Special Shoot
Enter = Pause
(Some characters can dash by pressing down and jump!)
Now for sleep! *zzzzzz*
( I couldn't sleep so I decided to stick this LDjam up on Greenlight. Never know! :D)
Gameplay:
The main goal is to score as many "loops" can you can. A "loop" is scored by getting to the end of the room. After each successful loop, the room gets a bit harder :)
Also 'ere is the controls: (You can edit them in the options menu to some new alternatives)
Arrows = Move
A = Jump
S = Shoot
D = Special Shoot
Enter = Pause
(Some characters can dash by pressing down and jump!)
Now for sleep! *zzzzzz*
( I couldn't sleep so I decided to stick this LDjam up on Greenlight. Never know! :D)
Genres: shooter



Comments66
The only constructive criticism I can find is that I think there's a bug - I don't think the level counter is properly reset, where if finish one level then go into the next one, by the end of it the level counter has re-counted my loops from the first game.
Great job!
Look forward to playing your games ^-^
Anyway, luxury retro graphics and sounds. Good idea, I am now imagine how play on old console with 8bit colors :D
Definitely want to see this evolve
Easily one of the best entries I've played so far. I love retro-style games, specially when they feel as polished.
With a special mention to the electric guy, loved his gameplay !
- The color palette seems to hide the enemies and platforms in the first level specifically. In the second two, you did an amazing job of separating the background, foreground and enemies through the use of colour, but in the first level, there are a few places where it's unclear which parts are platforms and the enemies don't stand out as much and can surprise you.
- I might be wrong, but it seems like you limit the fire rate by allowing the player two bullets at a time. This can seem pretty weird when controlling the player as it can be inconsistent. Also, having a reload animation to show when the player can shoot could add some readability and feedback to help this.
Again, these are minor things that don't really take away from how great this is. Great job!
Love arts, gameplay, sounds, musics... Everythings !
The best Jam entry I think ^^
Really great job :D
Seriously, amazing job! I really liked the game, its aesthetics... basically, everything! =D
I was able to reach level 5 on every stage, but hasn't been able to progress much further from there...
Good job on the game!
Nice entry! Congratulations!
graphics and audio are really great
Magma OP.
Cool game dewd.