Colour Blind
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
We are 2 programmers that have never fully made a game before. We were both learning Unity for basically the first time and our artistic skills are limited.
The game's mechanic revolves around changing the colour of the world. When the world colour changes, this can change the colour of objects by combining the colours. For example a red world will turn a blue sphere into a pink sphere.
Notes:
Level 8 can sometimes be a bit buggy, but it should never become unsolvable.
Level 8-10 all require some form of timing things correctly for it to work.
The restart level button doesn't work as intended, but we ran out of time to implement it.
Once you finish level 10 the application will just close.
Objects can fall out of the world, but they will teleport back into the centre of the room.
The numbers above the slots are how many more times you can change the world tint (incorrectly) before the object in it will fall out. Changing the tint so the object is the correct colour will reset this count.
We were originally going to make the room shape morph and change between levels (And make the levels a bit more interesting), but we had some problems with that and abandoned that idea. Between some levels the player might flip around, this is remnants of this mechanic.
The game's mechanic revolves around changing the colour of the world. When the world colour changes, this can change the colour of objects by combining the colours. For example a red world will turn a blue sphere into a pink sphere.
Notes:
Level 8 can sometimes be a bit buggy, but it should never become unsolvable.
Level 8-10 all require some form of timing things correctly for it to work.
The restart level button doesn't work as intended, but we ran out of time to implement it.
Once you finish level 10 the application will just close.
Objects can fall out of the world, but they will teleport back into the centre of the room.
The numbers above the slots are how many more times you can change the world tint (incorrectly) before the object in it will fall out. Changing the tint so the object is the correct colour will reset this count.
We were originally going to make the room shape morph and change between levels (And make the levels a bit more interesting), but we had some problems with that and abandoned that idea. Between some levels the player might flip around, this is remnants of this mechanic.