Tower Outage

co-authored: @maitland, @nimurai

Overview:



Starting with just a town hall, you need to place towers and generators to defend yourself against endless waves of enemies. There are 3 seconds to the map: An outer black circle that you cannot build into, an inner shaded circle which you can build to if you build beacons, and the light circle where you can place your towers.

You will be allowed to build between rounds. There are 3 types of buildings you can place:

1. Bomby boy - Does an area of effect attack. Large damage but uses a lot of power to shoot. When converted to a generator it will store 500 power and generate 5/s.
2. Archer Tower - Low damage, high attack speed. When converted to a generator they will store 100 power and generate 5/s
3. Beacon - These will illuminate the area so you can build further out. This will also allow your towers to see the enemies from further away. Beacons will drain 10 power per second.

Once you are happy with your layout, click the ready button in the top left.

Bomby Boy and Archer Towers can be toggled between tower and generator between rounds. A tower that is generating power cannot attack and will be shaded blue. This toggling is free, but cannot be

All towers can be removed by right clicking - But this will not refund any resources spent on it.

Every wave that spawns causes the outer circle to get closer until eventually you will no longer be able to expand any more. So make sure you expand quickly enough!

screenshot

Comments1

madjackmcmad
madjackmcmad17 Aug 2018, 16:07
I love a good tower defense! There's some cool concepts in here, and I like having to manage energy output/generation. It does become simple rather quickly, but I bet if you keep working on it you can come up with more types of towers and enemies. Good work!

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