Combine Harvest

by brisk
Overall★★★★★★★★★★3.13
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★3.25
Theme★★★★★★★★★★3.25
Graphics★★★★★★★★★★2.75
Audio★★★★★★★★★★3.06
Mood★★★★★★★★★★2.80
Coolness★★★★★★★★★★35%
Combine Harvest
===============
Try to discover every object you can make, using the best method:

Throwing things together until they work.

Controls
--------
Arrow keys or WASD (keycodes) to move

Esc to quit

Literally any other key to pick up / drop / swap / combine

"Install"
---------

###Windows

1. Extract CHWin.zip somewhere nice.
2. Run combineHarvest.exe

Alternatively, if you already have SDL installed on your system it may work to simply grab the executable and the assets folders `snd` and `img`. The assets folders must be in the same directory as the executable.

###Linux

1. Clone / download / whatever the whole directory (windows folder is unnecessary of course) OR extract CHLinux to your favourite new folder.
3. Ensure SDL2 is installed on your machine. Sorry folks but had some trouble removing the dependancy.
2. Run `./combineHarvest`

Comments10

parias001
parias00116 Dec 2016, 02:26
I find it a little bit difficult to see what's happening in the game :/ hope you can fix that! :)
FunkyDelPueblo
FunkyDelPueblo16 Dec 2016, 02:32
It reminds me of a minimalist version of a crafting game, in a good way! It's fun discovering the rules of the world for yourself.
Noah Ratcliff
Noah Ratcliff16 Dec 2016, 03:00
Neat crafting game, although it was quite unclear what everything did, or how to make combinations.
mmason
mmason16 Dec 2016, 03:57
I enjoyed this game, I didn't get everything but I had a lot of fun doing it
impbox
impbox16 Dec 2016, 03:58
I couldn't really figure out what to do.
I managed to pick up a flaming stick and make a fire, but then couldn't put it down or seem to do anything else except make loud noises when I pressed a key.

Might need some more instructions.
andrewjoy
andrewjoy16 Dec 2016, 04:27
Cool game, pretty unique and interesting
pkenney
pkenney16 Dec 2016, 04:43
Nice mood with relaxing gameplay and music that's a good match. I checked off more than half the stuff. I did wish the play area was a lot bigger on the screen - I would have fallen deeper into the trance.
Yami no tenshi
Yami no tenshi16 Dec 2016, 23:33
Element are a bit too small, it's note easy to understand what is happening and what we are doing with all this stuff.
Variety of objects is quite nice though :)
brisk
briskauthor17 Dec 2016, 10:28
Regarding size of the gameplay, yeah I've realised it doesn't work well at certain resolutions. It's a result of the base resolution (640x480) and the fact that I've only allowed it integer scaling (2x, 3x). To really fix this I'd need to change the background image and several assumptions in the code (haste makes me abuse literals...), which apart from being a pain is probably beyond the spirit of "only bug fixes". The hacky alternative would be to remove the integer constraint at the risk of making it fuzzy and wobbly, which I really don't want to do.

So yes, too small on some screens: known problem. Remediation: play on a lower resolution screen or reduce your screen resolution if easy enough.
Found a bug?
Tell us on Discord