Cyborg Ninja Training Room
-- Programming --
Erdal Ural
Umur Cem Altürk
-- Artwork --
İdil Kıtır
-- Music --
Neoakushon
http://freemusicarchive.org/music/Rolemusic/~/Neoakushon
music used to create this work was licensed under an Attribution License
-- Tools --
Unity Personal Edition (Programming)
Aseprite (Artwork)
Photoshop (Artwork)
Chiptone (Sound)
-- Known Bugs --
-Player can attack while the game is paused.
-- Noted Feedback --
-The game needs a dodge move
-Better hit feedback
-Increase ninja animation quality
-Invincibility for a few seconds at the beginning of each experiment.
-Make shuriken attack more useful
Erdal Ural
Umur Cem Altürk
-- Artwork --
İdil Kıtır
-- Music --
Neoakushon
http://freemusicarchive.org/music/Rolemusic/~/Neoakushon
music used to create this work was licensed under an Attribution License
-- Tools --
Unity Personal Edition (Programming)
Aseprite (Artwork)
Photoshop (Artwork)
Chiptone (Sound)
-- Known Bugs --
-Player can attack while the game is paused.
-- Noted Feedback --
-The game needs a dodge move
-Better hit feedback
-Increase ninja animation quality
-Invincibility for a few seconds at the beginning of each experiment.
-Make shuriken attack more useful



Comments27
Anyway, the mechanics of this game and the final idea are AMAZING!
Music and sounds perfectly fit the game art and mechanics.
There is pretty much nothing I can complain about. Excellent game in my eyes :)
@BoneDaddy I realize that the game needs a better indicator of hits than just audio feed back but I'could not come up with a good/fast way to implement one at the time.
@buckle2000 How do you swing a sword otherwise :P
@Michalidis Wow 6 is pretty good my best is 7th experiment and I got lucky with the enemy spawns that time.
Thanks a lot for the great feedback and criticism so far.
1. The ranged enemies should only shoot you when then are in your view.
2. There should be a 1-2 second invincibility thing at the start of every experiment, as you would spawn and get instantly killed before really getting much of a chance.
3. The ranged attack should be more ranged.
4. My friend played this game as well, and said that you could attack while the game is paused.
Overall, great game! :D ^-^
Thank you for the feedback and the bug report!
Also, I'm probably missing something, but it looks like the missiles are not doing any damage.
Audio is simple but works well.
Gameplay is difficult, but still fun. The dogs seem kind of difficult to deal with - it took me quite a few tries to beat the second level.
More of an indication of damage might improve the feel of the game.
It makes me await a roguelike/ interaction component.
Mechanic is solid.
Pixelart and especially animation look very nice.
nice art and music..
Visually it's nicely done! Having the mobs and player have an outline really helps distinguish objects/foes and also give the game a nice, kinda pixelated-cartoonish look (well...that's what I think :P).
Controls work really nice, respond quite fast for playing. My issue with the game, besides the shuriken thing and some things people have pointed out (enemy projectiles, hit feedback) is that, during the first few levels, I couldn't feel "progression" at all. They look like they share the same blueprint. It changed when the missile guys started to spawn, though.
Really nice entry! Congrats! :D
People before me already gave valuable feedback, so I have to think of something else to nitpick on... Maybe either the fire-wall/poke or fire-dog could employ a different attack, as they both seem to do the same thing (attacks strictly left or right with fire, except that one moves). But I understand this similarity may have been a side-effect of time constraints. :P
Or maybe in a future version, having a little bit of anticipation prior to an enemy's attack (like seeing them "charging up" an attack first before they actually fire) may be helpful in making attacks feel less random and deaths more the player's own fault.
Overall this was fun to play! The little cutscene between levels with the scientist walking out of the door was a nice touch too. Nicely done!