Dissonance
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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This game was supposed to be a story-driven walking simulator, in a world rendered by a raycasting engine.
The story is written down fine, the music is fine, but the programming of the game fell apart.
We decided, naively, to try and build a game based on a self-written raycasting engine (written during the Ludum Dare). We also decided we wanted the world to be non-euclydian, which it is. The programming works, in the end, but we had no more time to actually make the game look not shit and play kind of allright.
Due to misplanning, ineffectiveness, poor decisions, illness, and other reasons, this game is basically a nice soundtrack with horrible graphics and a lack of gameplay.
The second room is the ending, we didn't have time for a proper ending, sorry.
Controls:
WASD + left and right arrows.
Also, for some weird reason, the game looks even more ugly on AMD graphics cards due to a weird bug.
Words of warning: The game contains depressing music, sound effects and text dealing with unfriendly emotions.
The story is written down fine, the music is fine, but the programming of the game fell apart.
We decided, naively, to try and build a game based on a self-written raycasting engine (written during the Ludum Dare). We also decided we wanted the world to be non-euclydian, which it is. The programming works, in the end, but we had no more time to actually make the game look not shit and play kind of allright.
Due to misplanning, ineffectiveness, poor decisions, illness, and other reasons, this game is basically a nice soundtrack with horrible graphics and a lack of gameplay.
The second room is the ending, we didn't have time for a proper ending, sorry.
Controls:
WASD + left and right arrows.
Also, for some weird reason, the game looks even more ugly on AMD graphics cards due to a weird bug.
Words of warning: The game contains depressing music, sound effects and text dealing with unfriendly emotions.