Ludum Dare #37compo
Escape The Room
Solve the maze to escape the room.
Collect gold to obtain helpful items.
Controls
--------
Use arrow keys, [esc] and [enter] to navigate.
[1-9] - use or drop item
[g] - pick up an item
[e] - toggle examine mode
Tools used
----------
Intellij ide
Updates
-------
Level 3 fixed.
Shop how has fixed prices.
Key lags fixed?
Level 4 added.
Added lighter and burnt bushes.
Better movement mechanics.
Collect gold to obtain helpful items.
Controls
--------
Use arrow keys, [esc] and [enter] to navigate.
[1-9] - use or drop item
[g] - pick up an item
[e] - toggle examine mode
Tools used
----------
Intellij ide
Updates
-------
Level 3 fixed.
Shop how has fixed prices.
Key lags fixed?
Level 4 added.
Added lighter and burnt bushes.
Better movement mechanics.



Comments60
-The ASCII art aesthetic is always cool to see, and the lighting system was a very nice touch, it makes it look quite "professional."
Things I didn't like as much:
-I played the OS/X version, and it was super laggy for some reason. I think it took half a second or more to register each key press. This got too unbearable so I stopped after the first room.
-The shop having randomized prices every time you visit is pretty silly, because I was able to leave and revisit it multiple times to get a low price on each item. If you want to keep the randomness, you could make shops one-visit only or something.
Overall, I think this is a really good start of a game. Right now it doesn't seem like you do much, but with more items that interact with each other or puzzles of some sort, this could be pretty awesome, especially if you use the lighting as a more central mechanic somehow because, again, it is really cool.
but i did not really understand the examine mode, maybe thats why i got stuck in lvl 3
Is there a trick to running it?
https://gist.github.com/ftsf/962c760c75de42e9b7e68d4eaea12ebc
Overall, nice work!
And the music is sweet.
I loved the game
Some things I thought about in no particular order:
* Give your jar-file a proper name, we are all playing many Ludum Games.
* It would have been neat if one could use 'e' to also toggle out of explore mode.
* I really wanted to burn or dig up be bushes. Maybe buying something from the shop for a lot of coin.
* On one level I bought the map, but I instantly regretted having done that since the dynamic lighting was so nice and the whole exploration kind of got ruined knowing the map.
* I really enjoyed that it was non-violent, but it would have been cool with more types of interactions and possibly dynamic changes.
The music and mood was really good so I'd say you have a really good start here.
I just added lighter to the game. Now you can burn bushes. Also you can now use [e] key to exit examine mode.
Now I'm working on some secret room, hidden after bushes.