Final Boss
== CONTROLS ==
-- Mouse & Keyboard --
MOVE: WASD / arrows
CAMERA: Mouse
ATTACK: Left Click / Z / K
CHARGE HEAVY ATTACK: Hold Left Click
DODGE: Right Click / X / L
USE ITEM: Middle Click / Enter / Space
CYCLE INVENTORY: Q / E / Keypad- / Keypad+
-- Gamepad (xinput) --
MOVE: Left Stick
CAMERA: Right Stick
ATTACK: A
CHARGE HEAVY ATTACK: Hold A
DODGE: B
USE ITEM: Y
CYCLE INVENTORY: L/R Bumpers
== DESCRIPTION ==
You are the hero in an RPG. You've fought long and hard to reach end end of the dungeon. You have just one room left, one battle left. Can you defeat the FINAL BOSS?! If not... what will become of you?
== NOTES ==
Excessive Moe and Missing Sentinel Software decided to team up this time around to make a game! We had a lot of fun working together and butting heads on ideas and workflows. :) exmoe programmed the mechanics and AI and did character design and animations while MSS designed the cutscene system, the world environment, and all the voice tracks. Phew, another one bites the dust!
-- Mouse & Keyboard --
MOVE: WASD / arrows
CAMERA: Mouse
ATTACK: Left Click / Z / K
CHARGE HEAVY ATTACK: Hold Left Click
DODGE: Right Click / X / L
USE ITEM: Middle Click / Enter / Space
CYCLE INVENTORY: Q / E / Keypad- / Keypad+
-- Gamepad (xinput) --
MOVE: Left Stick
CAMERA: Right Stick
ATTACK: A
CHARGE HEAVY ATTACK: Hold A
DODGE: B
USE ITEM: Y
CYCLE INVENTORY: L/R Bumpers
== DESCRIPTION ==
You are the hero in an RPG. You've fought long and hard to reach end end of the dungeon. You have just one room left, one battle left. Can you defeat the FINAL BOSS?! If not... what will become of you?
== NOTES ==
Excessive Moe and Missing Sentinel Software decided to team up this time around to make a game! We had a lot of fun working together and butting heads on ideas and workflows. :) exmoe programmed the mechanics and AI and did character design and animations while MSS designed the cutscene system, the world environment, and all the voice tracks. Phew, another one bites the dust!
Genres: action


Comments35
Visually it looks and feels amazing, the graphics style coherent and the models are well made.
I appreciate the fact that you have voice acting, it adds a lot of humor.
Follows the theme to a T and is overall one of the best entries that I have played in this Ludum Dare and the previous ones that I have participated in. Well done!
If you have a crash log, please send it to us on Twitter (see top of crash.log in %APPDATA% or your OS's equivalent for Twitter handles) or post an issue on our GitHub (click "Source" on the download page").
The general consensus here that we made the game a bit too difficult, heh. Please remember to collect and use potions! That aside, I do agree, we ended up making the boss quite a bit more difficult than we originally intended. For most of the time, he ended up being too easy, so we ramped up the difficulty near the end without much time to balance. Oops!
Our animations are pretty janky for sure. Our animation system didn't have animation blending in time for LD so we just sorta rolled with what we had. We now have animation blending though, so our next game will feel a lot smoother!
Amazing entry, great job!
Anyway, it's nice to see another 3D love game.