Ghostmine
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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After a failed magical expirement, you and your magically magical ghost attracting magic tower are warped into a dark cave full of spiders and other deadly things.
One of the spiders said there's a rumor around these caves: that you can hear a gigantic, scary monster screaming at midnight. But spiders can't talk, so I wouldn't put any trust towards that.
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Most things are explained in the game, but in case I missed something or you'd like to look at it here:
* WASD/Arrow Keys - Move
* Left Click - Order (Mine / Pickup / Repair) or Place
* Right Click - Sword Attack
* Q - Open Building Window
* E - Open Research Window
* 1, 2, 3 - Healing, Stun, Fire Spell
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Code, Design: @BlayTheNinth
Music: @8o8inSquares
Barricade Graphics & Effects by coreactivities
Tower Texture by Nihilus
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Thanks to opengameart.org and contributors:
- Skorpio (3D Dungeon Tileset)
- AnthonyMyers (Wizard)
- nazzyc (Sensor/radar tower)
- para (low poly rocks)
- U.R.U. project (light crystal)
- hc (Lens-Flares and Particles)
- arkalain (Progress / health / mana bar svg)
- artisticdude (Swishes Sound Pack)
- MariyaM15 (Animated Swamp Reptilian)
- pauliuw (Skill, item and spell icons, Some Gui Graphics)
- Panther-One (Spider - Animated)
- Clint Bellanger (Gold Treasure icons / http://clintbellanger.net)
- rubberduck (fantasy torch pack 2)
- Iconoclast (Covered well)
- yughues (Free LowPoly Golds)
- Kenney (51 UI sound effects (buttons, switches and clicks))
- Lokif (GUI Sound Effects)
- SFX by Dan Knoflicek (Death Sounds)
- "Level up sound effects" by Bart Kelsey. Commissioned by Will Corwin for OpenGameArt.org (http://opengameart.org)
- Ogrebane (Monster Sound Pack, Volume 1)
- Bart K. (Spell 4 (fire))
- Michel Baradari (2 High Quality Explosions)
- p0ss (Spell Sounds Starter Pack)
- mastahcez (Treasure Chest)
One of the spiders said there's a rumor around these caves: that you can hear a gigantic, scary monster screaming at midnight. But spiders can't talk, so I wouldn't put any trust towards that.
---
Most things are explained in the game, but in case I missed something or you'd like to look at it here:
* WASD/Arrow Keys - Move
* Left Click - Order (Mine / Pickup / Repair) or Place
* Right Click - Sword Attack
* Q - Open Building Window
* E - Open Research Window
* 1, 2, 3 - Healing, Stun, Fire Spell
---
Code, Design: @BlayTheNinth
Music: @8o8inSquares
Barricade Graphics & Effects by coreactivities
Tower Texture by Nihilus
---
Thanks to opengameart.org and contributors:
- Skorpio (3D Dungeon Tileset)
- AnthonyMyers (Wizard)
- nazzyc (Sensor/radar tower)
- para (low poly rocks)
- U.R.U. project (light crystal)
- hc (Lens-Flares and Particles)
- arkalain (Progress / health / mana bar svg)
- artisticdude (Swishes Sound Pack)
- MariyaM15 (Animated Swamp Reptilian)
- pauliuw (Skill, item and spell icons, Some Gui Graphics)
- Panther-One (Spider - Animated)
- Clint Bellanger (Gold Treasure icons / http://clintbellanger.net)
- rubberduck (fantasy torch pack 2)
- Iconoclast (Covered well)
- yughues (Free LowPoly Golds)
- Kenney (51 UI sound effects (buttons, switches and clicks))
- Lokif (GUI Sound Effects)
- SFX by Dan Knoflicek (Death Sounds)
- "Level up sound effects" by Bart Kelsey. Commissioned by Will Corwin for OpenGameArt.org (http://opengameart.org)
- Ogrebane (Monster Sound Pack, Volume 1)
- Bart K. (Spell 4 (fire))
- Michel Baradari (2 High Quality Explosions)
- p0ss (Spell Sounds Starter Pack)
- mastahcez (Treasure Chest)