Gingerbread Houses Inc.

Welcome to Gingerbread Houses Inc., your very first business! As a budding entrepreneur, you have purchased this single room factory and are now accepting orders. Try to fulfill as many orders as possible without going bankrupt! As you progress, orders will become increasingly diverse, with up to five different decorations to be added. Build up your factory and automate every possible combination in your quest to become the best Gingerbread House company the world has ever seen! Don't forget to make sure you don't run out of supplies!

Notes:

To begin producing gingerbread houses, select the gingerbread house machine in the top right hand corner of the screen and select enable. Make sure you have a conveyor ready to carry the gingerbread house down to the bottom left hand corner where the shipping machine will complete the order for you. If your gingerbread house doesn't match one of the orders, it gets given away instead, so no hoarding houses. Machines to add decorations to a house must be placed on top of a conveyor and any houses that pass beneath will be decorated. However, machines cannot be placed on top of a splitter. Click on a machine or a splitter to enable/disable it (splitters can only have two sides disabled at a given time). If you need to reset due to bankruptcy, go to settings, then reset game. This will completely reset the game and cannot be undone.

Comments3

meg13 Dec 2016, 01:38
A way to cancel the currently-selected build option, and a way to speed up the time (or make the belts go faster) would be really nice. There seems to be some delay on the machines, so it's hard to turn them on and off at the right time. Pricing is also a bit tight. It's easy not to notice you're out of some ingredient and ship the wrong thing, in which case you can go bankrupt from just that wrong house early on. Maybe if the machines shut themselves down if they couldn't work anymore due to lack of ingredients, it would feel more "fair"?
Bookworm31author19 Dec 2016, 19:16
Thanks for the feedback! A big part of the game is supposed to be managing the supplies, but a more prominent way of displaying how much you have would probably be helpful. The other two suggestions are great as well. Thanks again for your feedback!
Liam :D30 Dec 2016, 15:22
Really interesting and innovative for what I usually see in Ludum Dare. Ofcourse the UI and general interaction could use some work, however I think it's still quite impressive you managed to create the systems needed to make this work in just 48 hours. Good job.

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