Glad You Came
"Dear New Employee, your new job will focus on assigning work sectors to ever-coming applicants. Not everyone is equally efficient in a single sector. Our space colony depends on you."
Glad You Came is my attempt to create in 72h a game which merge fighting against bureaucracy with tycoon-ish building a settlement. Unfortunately, I wasn't able to finish this game in time for 48h compo and still I don't feel it's completely finished. I'm aware that some elements (like balance) needs more work and game lacks others important elements (like sound or implementation of already created woman character). I still hope you will enjoy this prototype, its idea and mood.
All assets and code was created by me during this jam.
FAQ:
- Controls: Use mouse to click on highlighted elements and UI. I recommend you to start (after closing welcome letter) by clicking computer in order to read additional help, and then click red button on desk, to start a day.
- When you are in a menu with ID and assignment paper, stamp (after clicking big, dot-edged rectangle) won't appear if section code isn't correct.
- Depending on the feedback, I will probably work on post-jam, more polished version.
- I didn't have enough time to balance game well, so some games might be very short, and others never-ending. I you can get past few first days, you already saw whole game content.
Glad You Came is my attempt to create in 72h a game which merge fighting against bureaucracy with tycoon-ish building a settlement. Unfortunately, I wasn't able to finish this game in time for 48h compo and still I don't feel it's completely finished. I'm aware that some elements (like balance) needs more work and game lacks others important elements (like sound or implementation of already created woman character). I still hope you will enjoy this prototype, its idea and mood.
All assets and code was created by me during this jam.
FAQ:
- Controls: Use mouse to click on highlighted elements and UI. I recommend you to start (after closing welcome letter) by clicking computer in order to read additional help, and then click red button on desk, to start a day.
- When you are in a menu with ID and assignment paper, stamp (after clicking big, dot-edged rectangle) won't appear if section code isn't correct.
- Depending on the feedback, I will probably work on post-jam, more polished version.
- I didn't have enough time to balance game well, so some games might be very short, and others never-ending. I you can get past few first days, you already saw whole game content.



Comments20
Overall, solid game with room for improvement.
It's a promising concept though.
Also, an end of day status report would be nice. Good job!
The art style is comical - not sure if that's intended, but it made me giggle when they walked around.
Gripes I have with the game;
- No audio
- Took quite a while to rock forwards and backwards on the chair
Other than that, quite a good game