Great Collapse
The whole building is collapsing, like what happening here.Try to survive in your room.
WSAD move, mouse aim & shoot.
Random stage, and there's no more content now after the boss fight :(
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Update 12.14
Fixed some gameplay bugs(including too much player hp)
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Update 12.20
Uploaded a post-jam version.
_______________________________________________________
-- This game might need directX and MSVC runtime library. If any .dll is missing, they are all downloadable.
May have an error on exit. The newest post-jam version don't have such a problem.
WSAD move, mouse aim & shoot.
Random stage, and there's no more content now after the boss fight :(
____________________________
Update 12.14
Fixed some gameplay bugs(including too much player hp)
_____________________________
Update 12.20
Uploaded a post-jam version.
_______________________________________________________
-- This game might need directX and MSVC runtime library. If any .dll is missing, they are all downloadable.
May have an error on exit. The newest post-jam version don't have such a problem.
Genres: shooter


Comments28
Hitbox too large to dodge boss' bullet patterns.
Making it a bit boring that player's choice seems meaningless.
The idea is very interesting, doing some tweak would make it feel more fun (Great potential)
躲子弹本能的位移被限制在一个房间里,虽然别扭,但反倒制造出了一种特别的感觉,算是某种弹幕游戏的变化版本,加入了限制。
玩家主要注意力集中在躲避部分,但是同时要兼顾如何推动游戏进行和如何瞄准的两者均衡也是很有意思。觉得周围的设计像是打砖块吧,如果可以打通一些路径或者是更具有策略性的话那可能会更好玩。
打砖块和怪物的掉落很有意思,或许也可以挖掘出更多的玩法,让玩家自由地掌握关卡的推进。
玩法赞w
by 叶默哲w & art9
Kinda hard do avoid the bullets. I managed to get to the boss, though.
This is like a prototype on which you can build a lot of ideas.
What to aim for was not clear to me, so I shot on everything. This should be more obvious, perhaps with some kind of short ingame tutorial hints.
Would you do me a favor? Watch "The Art of Screenshake", apply what you can agree on to your game, decrease the size of the player's hitbox in true Cave SHMUP style, add some sound effects and then upload the results on itch. I'll keep the game in my collection so I'll know when you update it. I would really like to play a more polished version of it.
One comment about deploying over itch.io: Make sure you mark your archive as Windows-compatible, otherwise the itch.io app won't install the game.
It's a really interesting concept. I really like the mini-map design.
I found that the bullets are too hard to dodge. Mainly because they are transparent (hard to see) and the player has a huge hit box.
You should have included at least one alternative weapon (could have been a power up) and some way of restoring hp.
Very interesting idea though. Good job!
I think that it will be better if hero have more space to go or hide somewhere.
but all problems still in details,even in post jam version;the sound's degree of repetition is too high,makes sensory fatigue strongly with the color-offset effect(nice,but also a little bit overused.)
the importance-rank maybe: soundeffect>difficulty>BGM>....and i feel it still interesting and fun even without bgm currently..love it
finally,i found there are continuation of your usual bloody style of design,also have so many progress than before,nice work! also i think there are sine item's design is so wonderful(espically,i like the visual design of these blocks which looks like some alphabet so much) i think this is a potential idea which worth to explore more deeply.
cheers, hope to see the complete version in future.