HourGlass Collector
Hello everyone. This is our second Ludum Dare and we present you our new game. HourGlass Collector.
You start in an unknown place and you must escape from this time trap playing as a cute character.
You see a door, but it's closed with a special lock. You must find all keys in order to open it.
But these keys keep strange secrets. Will you make it to the end? Don't waste your time. Come and play HourGlass Collector.
P.S. Rules are constantly changing in this room. Don't miss hints. They will help you.
P.P.S Don't forget that you have a mouse.
I haven't checked the Linux version and it's archived with Rar. Good Luck guys. You'll need that.
Controls:
W - Jump
A/D - Left/Right
R - Respawn at checkpoint
Esc - Exit the game.
Did you make it to the end? How many times did you die?
Update:
Added web version.
Music by Xcentric Noizz. All rights reserved.
You start in an unknown place and you must escape from this time trap playing as a cute character.
You see a door, but it's closed with a special lock. You must find all keys in order to open it.
But these keys keep strange secrets. Will you make it to the end? Don't waste your time. Come and play HourGlass Collector.
P.S. Rules are constantly changing in this room. Don't miss hints. They will help you.
P.P.S Don't forget that you have a mouse.
I haven't checked the Linux version and it's archived with Rar. Good Luck guys. You'll need that.
Controls:
W - Jump
A/D - Left/Right
R - Respawn at checkpoint
Esc - Exit the game.
Did you make it to the end? How many times did you die?
Update:
Added web version.
Music by Xcentric Noizz. All rights reserved.
Genres: platformer
Tools: Unity

Comments52
Super innovative, addictive and sticks to the theme :D 5/5
@ema1ih Thanks. We like it too =)
@fshpsmgc I agree with you. But it takes time to balance things. We did our best here =) Thanks for the comment.
@Bejk Thanks. Text are part of the game, but i'm terrible with UI =)
I liked that you didn't have to start from the very beginning when you died and that you respawned immediately. The rule changes were interesting and unexpected. This would be much better with controller support. Some of the platform jumps were too difficult to do with the keyboard.
Well done.
Challenging and enjoyable gameplay with nice audio and graphics, fun game.
Despite the simple visuals your game has a heart of gold and just works. I had a lot fun. Controls are spot on and every new hourglass gives the player a new surprise. Using the mouse as a design element was a nice touch.
Two very minor things regarding controller support:
A game like this should really support the D-Pad. Playing it with thumbsticks was a bit weird.
You assigned "quit game" to one of the controller buttons, which could lead to frustration if someone decided to try other buttons later in the game and accidentally booted themselves out of the game.
Great job overall!
Very fun!!
Lots of gameplay mechanics on a simple game. Good use of the theme also.
Great job!
This was a really fun creative idea.
A bit more polish and it could be a really cool game !
but I managed to complete all the levels and it was satisfying
Audio was well made, level design fit. I loved it!
No idea what I was an eye ball though...
Good job!
P.S the flash light part looked nothing like the screenshot! Probably something with the porting to HTML5 got it wrong (there was no black at all, the walls were simply invisible if they were outside of the radius of the flashlight)
My only real criticism is that the Newton level seemed unnecessarily difficult for some reason - I'm really not sure how to fix it. I think the problem was that missing a single jump could make it so that the level had to be restarted.
The music is another good surprise, being upbeat, pleasant and just varied enough not to feel repetitive.
The simple, not too cohesive graphics are the low aspect of the game for I didn't really care, the platforming was solid, and the idea well executed.
Finished with 26 deaths, most of them in the Newton sequence ;)
I dind't understand it. Made it to the end ...
Died around 15 times.
The character moves pretty well. Looks nice, maybe a little to brown and repetive but that's ok.
Good work on your second jam.