INFINIROOM
A single-room infinite runner.
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CONTROLS:
Z/Up/Space - Jump
F (windows only) - Fullscreen
M - Mute
* This game has controller support.
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CREDITS:
Mati Ernst (@mati_ernst) - Art
Itamar Ernst (@itamar_ernst) - Art
Jason Lord (@_jasonlord_) - Sound/Music
Yotam Frid (@patacorow) - Code
SPECIAL THANKS:
Sunfury (Rom & Tom)
lonebot.net
-----
CONTROLS:
Z/Up/Space - Jump
F (windows only) - Fullscreen
M - Mute
* This game has controller support.
-----
CREDITS:
Mati Ernst (@mati_ernst) - Art
Itamar Ernst (@itamar_ernst) - Art
Jason Lord (@_jasonlord_) - Sound/Music
Yotam Frid (@patacorow) - Code
SPECIAL THANKS:
Sunfury (Rom & Tom)
lonebot.net
Genres: action



Comments74
Cool!
https://twitch.tv/perfectfitz
Great job !
I do of course have a problem to point out, as usual, and maybe this time it is just my brain playing tricks on me.
For some reason when I use the super jump I expect the robot to keep running in the same anti-clockwise direction that he starts with, but it flips. Every single time you super jump the direction flips...
This means that the hazard in front of the robot, I was trying to get away from, is still in from of the robot just seen from the other side. That's not helpful, at least to me.
Any chance you could add an alternative jump button where the direction stays consistent after the super jump? Not a fan of the flip, no sir.
My best score was 51.50.
Making the starting of a flip effect clearly more prominent than the end of it might make it more clear which way it works.
Also this would be fun to play on a phone (time to monetize :D).
~Random-storykeeper
The music is so good, the retry is instant, and this is some kind of Devil's Dagger level of intense "just one more" gameplay loop.
I'm in love. I'd buy and play this.
Having a simple, tiny but very efficient and very polished game is definitively the way to go! Congrats.
And again, the audio is super good.
Great job !
My best is 26 but will do a better score.
Managed to survive 25 seconds.
Music and sprites are really polished.
Nice entry.
- randomhuman
I've clocked at 36:96 so far, but I still feel like playing a bit more.
Great, great job! Congrats!! :D
Audio Theme is great, too.
The pixelart is really cool, animation is also pretty well done and the soundtrack really gets you in the mood! Controls are simple, but perfect, and pretty responsive!
Good job there! :D
I never managed to get to 30 seconds, and I think there were maybe two things that got in my way.
Because this game is so excellent and has great potential I'll dive into the problem I had, but this is not meant to say it's a bad game - it's only because it's a good game I go into detail here!
#1 problem I had was effectively using the flip mechanic. 90% of my deaths were jump-jump-gameover I have no idea why. Even after playing for quite some time I still could not explain to you which traps will be destroyed when I flip. There's a lightning bolt drawn as I go, and I think it kills traps near where I leave, but also maybe long the way? Sometimes I thought it killed traps near where I landed, but then I kept dying trying to flip to smash traps so I soon learned not to try to do that. I even stopped playing for the goal a while just to experiment with flip-smashing traps but I still couldn't figure it out. I would recommend that you put a sub-second pause into the game at the moment of trap-smashing so the brain can pause a beat and learn. Or maybe some tighter association between the graphic and the gameplay effect... altho it flashes so fast I really can't tell exactly what it touches.
I also wished the flip was a separate button instead of jump-twice, because I often got a little extra confused because of the effect of the pre-flip jump.
Certain confusions were actually fun for me... for example learning why I cannot just flipflipflip was a nice moment. First I noticed I couldn't re-flip immediately, then I noticed the graphical trail as I ran, then I noticed the little ball. I never figured out the red zone though... sometimes it would expand the map, other times not. Sometimes if I was on it I died, other times I think I survived. Maybe I misread the situation to be confused about that.
Exploring the mechanics was fun, and fortunately you made the smart design choice to have an INSTANT restart which felt totally excellent.
Very strong entry, if you smoothed off just one or two small burrs I think you could really streamline this.
It's a pretty challenging entry :)
Only complain is that green ball sometimes drops near traps and it is impossible not to die.