
Jewel Defender
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Defend the gems against the hordes of evil robots! Build traps, including dropping stones and swinging swords to do so!
This is my first Ludum Dare, I found it quite interesting to finish a small game, and learned a lot from the process! I was only able to spend about 10 hours on it, due to a cold, and prior commitments, and while I didn't make as much progress as I would like, I learned much about more typical Unity physics, especially colliders and raycasting.
I used Unity, a bit of Blender, and sfxr for sound effect generation.
To see my other projects, see http://www.oldhammedia.com and http://www.kd7uiy.com/ or follow me on Twitter, @kd7uiy
I'm trying to decide how far to take this. The way the game is structured it would be fairly easy to extend it, but I'm curious to see if you think it would be worth extending it. In particular it's a question of working on this project or my much more polished sea trading game, which you can also see more info about at one of the above sources.
This is my first Ludum Dare, I found it quite interesting to finish a small game, and learned a lot from the process! I was only able to spend about 10 hours on it, due to a cold, and prior commitments, and while I didn't make as much progress as I would like, I learned much about more typical Unity physics, especially colliders and raycasting.
I used Unity, a bit of Blender, and sfxr for sound effect generation.
To see my other projects, see http://www.oldhammedia.com and http://www.kd7uiy.com/ or follow me on Twitter, @kd7uiy
I'm trying to decide how far to take this. The way the game is structured it would be fairly easy to extend it, but I'm curious to see if you think it would be worth extending it. In particular it's a question of working on this project or my much more polished sea trading game, which you can also see more info about at one of the above sources.