Ludum Dare #41compo
AstroDeck
A game of asteroid destruction to fuel and expand your spacecraft. Survive as long as you can, and collect some cash!
Tools Used:
* Unity 2017.2
* Audacity
* SFX Generator
* https://pernyblom.github.io/abundant-music/index.html
* TextMeshPro (Because Unity had a recognized bug for the bad text rendering)
* GIMP
For information about my other products, and likely including a more built version of this game, see
http://www.whereisroadster.com and http://www.oldhammedia.com/
Tools Used:
* Unity 2017.2
* Audacity
* SFX Generator
* https://pernyblom.github.io/abundant-music/index.html
* TextMeshPro (Because Unity had a recognized bug for the bad text rendering)
* GIMP
For information about my other products, and likely including a more built version of this game, see
http://www.whereisroadster.com and http://www.oldhammedia.com/



Comments26
only issue I had was figuring out that the expanding clouds of debris were things you wanted to touch, not avoid.
@morphine: There are upgrades for the turning speed. I need to play with the frequency somewhat, but, well, balance is hard... I'll also probably make it more obvious for a future build, but that will be easier with artwork that I don't have to design on my own, or use unicode.
Good job 😄
Unfortunately, I found the ship control really tedious and difficult (maybe I just suck). Also, (might just be me), but I think there are TOO many things to manage at once. Fuel, life support, metal (ammo); and they all contribute to mass? Add when to buy/sell cards to actually get points. Oh and by the way, you die with 1 touch of an asteroid. It's overwhelming.
Still, I liked the premise and overall design of the game a lot. I would play a refined/balanced version for sure.
Other than that, controlling the ship feels great and destroying asteroids is fun. The sound effects were annoying at first but I think I got used to them. Overall, pretty good game for a marathon which could use some more work on the two themes.