Ludum Dare #37compo
KillRoom
For this Ludum Dare I made another endless game. This time it's about avoiding traps in one deadly room. How long will you survive? Post your times!
Controls:
Use arrows or WASD to walk.
Press C to show Credits.
Press ESC to exit the game.
When you die, press R to restart.
Software used:
GameMaker: Studio Pro
GIMP
BeepBox.co
SFXR
--------------------------------
I wanted to make more patterns and floor-traps, but I'm just too tired, even to balance existing patterns. But still, I like the final result. Enjoy!
UPDATE 12.12.2016 - Added HTML version. It has some bugs, but nothing that would disturb the game.
Controls:
Use arrows or WASD to walk.
Press C to show Credits.
Press ESC to exit the game.
When you die, press R to restart.
Software used:
GameMaker: Studio Pro
GIMP
BeepBox.co
SFXR
--------------------------------
I wanted to make more patterns and floor-traps, but I'm just too tired, even to balance existing patterns. But still, I like the final result. Enjoy!
UPDATE 12.12.2016 - Added HTML version. It has some bugs, but nothing that would disturb the game.



Comments15
The player has to learn the sequences by heart, because it is very dangerous to improvise.
Sound and music are coherent with the graphics. It is quite fun to play, thank for making this game!
I think the game would have been a lot better off without that random element. Dodging things can be a fun compelling mechanic in itself, but the player needs to know what to expect. A solid repeating pattern the player has to learn would've been a lot more satisfying to eventually beat.
A couple nitpicks on the asset design. The button really ought to disappear after the player has pressed it. The constant dinging was a tad irritating. Also, since the walls removed themselves fully to attack you, they appeared to offer an escape path offscreen. Maybe leaving some form of border around the existing walls would have helped communicate that better.
I would have put more time in the first levels to understand the complexity and then speed things up.
Good Job after all, had a lot of fun playing!
Simple and elegant, I like it!
Sometimes in the diagonal-cross-razor-while-two-blades-spin-in-row pattern they don't quite get back to their place neatly, but that's just OCD critiquing :)