Labitect

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.10
Perform experiments on mental patients.

Controls:
- The game starts with a design phase. Drag items into the lab to set up your experiment. Certain items can only be dragged into items already dragged into the lab. Don't forget to add some lights!
- Press the experiment button to start the experiment. Now you can sit back and look how the patients perform. The log will inform you of important events.
- Press Alt-F4 to exit the game.

Goal:
- There is no goal.

Notes:
- Hah! This time I managed to build and package the game on time! I still had to fight Git this time, but this time... I won.
- Despite being a jam game, this one was a solo effort. But I'm slow, so it still took 3 days. I was originally going to make some music for the game on day 3, but alas.
- There is no music, so I opted out of the audio category.
- The code is a mess. Don't look at it :P

Thoughts:
- It's not done yet. It works reasonably, but it needs a bit more time to become what I had in mind. Most notably, the patients do not fight over items, and the fear and calm mechanics work the wrong way around. But alas, I was out of time.
- The design phase UI is pretty bare-bones. You'll have to deal with it :P

Echo Team:
- Art: Lauren Herda
- Coding: Berend Wouda
- Music: Nathan van Ofwegen

Changelog:
- 20:00 (GMT+1) 13-23-2016: Fixed project setup so it opens and builds correctly when cloning.
- 4:00 (GMT+1) 13-12-2016: Uploaded the 32 and 64 bit Windows builds, and updated the description.
Found a bug?
Tell us on Discord