Ludum Dare #37compo
Laser Panic
You're stuck in a room that constantly gets more dangerous as time goes on.
Also, you have a grappling hook.
Survive for as long as possible!
Instructions ingame.
I FORGOT TO INCLUDE THAT YOU CAN CHANGE ROPE LENGTH USING 'W' AND 'S'
(Also, the web version is kinda buggy)
Also, you have a grappling hook.
Survive for as long as possible!
Instructions ingame.
I FORGOT TO INCLUDE THAT YOU CAN CHANGE ROPE LENGTH USING 'W' AND 'S'
(Also, the web version is kinda buggy)
Comments30
The grappling hook, while fairly neat did seem to allow the player too much control over their movement that would make the game easy. At one point, I was just holding down the left key with the grappling hook, and it would just keep swinging back and forth in the same quarter circle, rather than respecting the gained momentum from the downward swing. Obviously, there needs to be some exaggeration for the sake of player control, but I feel you could have respected momentum a little more, and had the speed changes be done more through adjusting the vertical position along the rope.
Another thing that I feel would make this more fun is if you sped up the game slightly. Movement and actions feel a little sluggish. Admittedly, as much as I mentioned it feeling like the rope gives more freedom, it is true that at the top of the swings, it can be difficult to quickly gather enough speed to dodge a laser. This may contradict the last point, but there was still places where I felt my deaths were a bit unfair.
However contradictory and nitpicky my points may be, super fun game! Love the fact you kept the graphics simple, and always great to see web options available for LD entries.
I would like if the gun shots could take out the wall laser fences.
The grappling hook was a good idea.
It was a bit floatly. That made it kind of hard to move around.
the grapple mechanics are spot on, I agree that it could have been a little faster though.
Great job!
It's pretty hard, though, and you need to work on the controls. At the times when I felt like I had control, it was a lot of fun, but when I didn't it was just frustrating. I think the ability to shorten and lengthen the rope might help. Try giving the player more control over the movement somehow.
Graphics are same old terrible Unity blandness. Music is really good and it's great that you have sound effects. All sound effects are good except the laser hit effect which sounds weird and is too loud.
I agree with you on the terrible bland unity thing. Art isn't really my strong point. I'm glad that you liked the music though! The laser hit effect is actually only glitchy in the web version, sorry about that. Similarly, I forgot to mention that you can, indeed, shorten and lengthen the rope by using w and s.
A game built around that mechanic focused on traversal rather than survival could be even more compelling (but admittedly less applicable to this jam's theme)!
I think with the modifications on the controls I suggere and with differents level design and more threats and differents things to handle it could be a really awesome platformer (but maybe all the suggestions wouldn't fit the one room theme).
Nice work !
"Neeew Recooord":
1m31s63
http://puu.sh/sUTFC/cf7261530f.jpg
Nice work again !