Woaw, this is the most creative entry I've played so far!
I really love your idea, both fun to play and it does break the 4th wall! I love the art style and the general mood too (for some reason, the programmer makes me think about Attack on Titans's Colossal Titan), and it's filled with humor too! 5/5, this game deserve to be in the top25 entries of the compo IMHO!
Great concept, worked really well with the theme! I loved how the eyes followed you around! Was a neat touch. It lagged a little bit for me (on Fire Fox), but nothing unbearable. Game play simple but enjoyable, but the story is what made me stick around.
Haha! Really loved the the dialogue and innovation behind this. Although I can't vote due to my entry taking wayyy too long to make, I can really see how much effort you put into this
It was so fun, I liked the jokes and the idea so much and I love the way he jumps. I remember seeing your first gif with the game a few days ago and I was wondering what you can do with that big person. Great job ^_^
I liked the idea of the narrator in the single room. But the "breaking the fourth wall" thing doesn't work for me when I don't options to choose from. Felt like a linear story, a nice and funny one tho.
Overall I had fun playing so good job! best of luck ya totah
Very humorous and meta take on the theme, the LD, and game development in general! And no better an audience for it. Loved the interactions. Reminded somewhat of the Stanley Parable! Nice one.
Just wow. This game is awesome. To think it's a compo it's just crazy. I just love everything about this game. 60 bucks procedural generation reference 10/10. Keep up the good work. One of the top games at this LD.
This final boss could have used some slight anticipation for last boss attack (the hands, actually). Even though it's quite easy to dodge by simply moving sideways, it felt somewhat cheap not being able to intentionally dodge (instead of running away until I escaped it).
Also, the fire hitbox seemed too large. Perhaps it wasn't adjusted to the rotated sprite. A simple way to fix that is to, whenever a collision is triggered against the hitbox, run a second pass against a circular hitbox. That way, as long as the center is properly set, there will be no issues with rotating the sprite.
Wonderful game, loved pretty much everything about it. Apparently my playthrough was at a slow speed because of chrome but I still found it very enjoyable.
This has a really great mood and surprisingly an eerie quality to it. Very simple and meta, but I had a fun time trying to get to that second level, because it felt unique. I really like that you broke it down into so many activities. Made it feel much bigger and worthwhile, making the ending very funny and not what I think I would have found disappointing otherwise.
This is an amazing game. It was a lot of fun both in actual play, but also the mood. The switch in the controls in the beginning was especially funny. The platforming section was definitely very hard.
Haha that was fucking great! Laughed out loud multiple times when playing the game :D Love the whole meta-layer of it, of developer and creation. Reminds me at that old viral stickman videos. Great game!
This game sure was a lot of fun !!!! I loved the humor in it !!! With a good tutorial part when you get a new ability (the jumping failure was awesome XD).
The only thing that would have been nice is more challenge, because dying in the game is not punishing the player at all, just appearing again and continuing the fights :)
Fun ! It's a shame I didn't manage to finish something for this LD in time, I would have give you some shiny stars for that good moment I got playing this one. ;)
Really nice game. Love the programer watching. I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/Wd_0kXhgUR8
I enjoyed that! A nice idea, the story telling was simple but clear. I wish there was a bit more, or that the guy would get impatient during the first bits of the game.
The aesthetic you had going on was also very nice, reminded me of … zefrank's games (like http://www.zefrank.com/buddhist/index.html) for some reason! I really hoped the platforms for the platforming bit would come out the back of the room, just like the walls did in the beginning. But oh well :)
Wow, great game! I'm amazed by the small details that went into it like the parallax on the enemies faces and the fact that the game creators eyes follow you, and it's all wrapped in a really unique game idea. Great job!
Love the writing and the approach to the Stanley formula. Really impressive how many different gameplay went into this. I couldn't manage the platforming though - made it almost to the top but not quite - felt to me like a too brutal difficulty spike all of a sudden. It still feels incredibly complete and moody and all. Great entry! Would lpve to play a more refined version some time.
That was fun! Firstly, I played it online in Chrome, it worked great. This was really creative. You managed to really make me feel as if I was a character of a game, controlled by the developer "god". You might argue that it was more a story than a game, but I disagree. You did a perfect job! I'd love to see you extending it, but it is definitely worth playing just how it is right now!
Overall, this is a great entry. The best parts were the humour and mood. I love the dystopian edge, where the developer getting appalled that the character has a mind of its own and wants to escape. Though the graphics are simplistic, I think it suits the style quite well and really contributes to the humour, so I commend you for that. Audio, while dark and atmospheric, is a little on the darker side. I would have loved to hear a shift in the audio, maybe from a bright and hopeful developer tending towards his more frustrated and angrier side, and the music could get more dissonant as that happens.
But generally, I love the progression of the story. I was not expecting the end part. Super well done!
This is awesome! I love the creepy soundtrack, the following eyes, the "story"... perfect use of the theme too. Only issue is that the controls aren't great (which makes the platforming more difficult than it should be) but that's not a huge deal. One of the best entries I've seen so far. Excellent work!
Innovative and fun, it stinks how it runs on chrome, for some reason I played it all the way through anyway. I guess that just shows that it's still a decent game even when it's running slower than molasses.
Oh I already play this game on NG, didn't know it was a LD game ! What an impressive and creative entry, especially for compo. Aesthetics creates a great mood, especially the sound design which is spot on and the artstyle is unique and really eye-candy. I love how the game is both moody and humerous, it's full of surprises, and how the theme inspired you at each step of the game progression. In fact this is great in each aspect, wonderfully polished jam game.
Really funny. I appreciated all the jokes, and I loved that the bell came back. Very well-conceived and well-made, with a perfect ending. The platforming level was way hard.
Best narrative in a game so far. The controls were a little raw, but that fits the story perfectly. The only thing that felt out of place was the bg music, especially when compared to the narrative/story/sfx. But if all I can find to complain about is the bg music, you're in a great spot! Congratulations.
Had a lot fun playing this on my stream. The storytelling was excellent and for "one level" there was so much to do. Also the dialogue was humorous and top notch.
The concept was an interesting take on the theme, and was very entertaining. The desperation of the creator was very funny, and the humor had a nice satirical bite to it.
Great implementation of a very good idea! Suits the theme perfectly too. Graphic assets are pretty great but the animation is amazing! It was fun to play :)
Comments101
I really love your idea, both fun to play and it does break the 4th wall! I love the art style and the general mood too (for some reason, the programmer makes me think about Attack on Titans's Colossal Titan), and it's filled with humor too!
5/5, this game deserve to be in the top25 entries of the compo IMHO!
Works fine on FF, no lags.
Ps. Fun of Attack of titan?
Overall a solid entry.
I thought I could release the little character so now I'm super depressed :P
Great entry.
Really really enjoyed it!
Difficulty is too high when the platform sequence begins.
Platformer part has brought me out xD
Felt like a linear story, a nice and funny one tho.
Overall I had fun playing so good job!
best of luck ya totah
This is one of the most original games I've played this compo so far. It's genuinely funny AND fun. Amazing job!
Good job, man! It took me a while to get past that platform level but I had fun all throughout!
Enjoy it a lot.
Reminds me about Stanley Parable and Portal.
Good game
This final boss could have used some slight anticipation for last boss attack (the hands, actually). Even though it's quite easy to dodge by simply moving sideways, it felt somewhat cheap not being able to intentionally dodge (instead of running away until I escaped it).
Also, the fire hitbox seemed too large. Perhaps it wasn't adjusted to the rotated sprite. A simple way to fix that is to, whenever a collision is triggered against the hitbox, run a second pass against a circular hitbox. That way, as long as the center is properly set, there will be no issues with rotating the sprite.
I loved the monster graphics too
(I didn't like jumping on W but I suppose that's a personal preference, and a very minor nitpick)
You get my first 5 for humor ^^
Actually, a lot of 5s...
I like the BSOD at the end. Very ambiental.
Good job!
Love the whole meta-layer of it, of developer and creation. Reminds me at that old viral stickman videos.
Great game!
The graphics are simple but effective, the humor is spot-on, the game is full of surprises and the ending satisfying.
I love the creepy sound the hands make when they hit the wall. Great job! Certainly one of my favorites this time.
The only thing that would have been nice is more challenge, because dying in the game is not punishing the player at all, just appearing again and continuing the fights :)
But I really enjoyed this short experience ! :D
The aesthetic you had going on was also very nice, reminded me of … zefrank's games (like http://www.zefrank.com/buddhist/index.html) for some reason! I really hoped the platforms for the platforming bit would come out the back of the room, just like the walls did in the beginning. But oh well :)
Well done!
Great job!
I found myself smiling a lot of the time. Great job!
Great humor especially. Well done!
Music fits perfectly, I think, and graphics work well.
It still feels incredibly complete and moody and all. Great entry! Would lpve to play a more refined version some time.
perfect for the theme
Really great on every category.
Congratulations!
Nice work.
This was really creative. You managed to really make me feel as if I was a character of a game, controlled by the developer "god".
You might argue that it was more a story than a game, but I disagree. You did a perfect job! I'd love to see you extending it, but it is definitely worth playing just how it is right now!
The audio was good too.
The length was ok. It all worked really smoothly and I didn't notice any actual bugs. Really polished.
One of the best I played so far.
But generally, I love the progression of the story. I was not expecting the end part. Super well done!
~Random-storykeeper
Very nice uncomfortable mood you put the player in.
"I can still write code with my feet" & "ERROR:LevelTwo doesn't exist"
Great adaption of the theme, easy to play. Nice art and sound.
The concept was an interesting take on the theme, and was very entertaining. The desperation of the creator was very funny, and the humor had a nice satirical bite to it.