Life As It Could Be

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.60
coolness: 0.20
fun: 2.67
graphics: 2.67
innovation: 3.00
overall: 3.00
theme: 3.33
Tried making a game about life's choices and how to find balance and live our lives in the best way. Didn't really get chance to convey all that I think (got stuck on some technical bits) but there's stuff to be had in there.

Use arrow keys to move. That's it. Be careful with volume because there's a few bugs in the sound I couldn't get sorted!

Because we only had one room, I decided to build a maze that reconfigures itself periodically - a bit like life really. Things change, old doors close, new possibilities open up, and that thing you were aiming for is now out of reach! Etc. etc....

Aim of the game is to go round and pick up various tokens, avoiding enemies along the way. When you get to the end of your time, you pickups and their ratios to each other are calculated and put into a score.

How high a score can you get? What combination of pickups do you think will be best? Do you always get your way and get to pick up everything?

A simple game, but I think a promising start and idea for future polish.

Enjoy.
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