Ludum Dare #37compo
Lily's Adventure
Awakened, Lily found herself in a strange world.
[Input]
You can use W/A/D + J/K or UP/LEFT/RIGHT + Z/X to control.
UP + JUMP Key to use Teleporter Item.
Gamepad is also supported (at last minutes without QA)
Press F8 to toggle FullScreen Mode
* Since the game is lack of hints, please read the [Hint] section below if you don't want to waste your time to figure out the game's mechanism by yourself. And the [BUG] part in case of being stuck (or use v1.1).
[Note]
Wishing there are more time, but i have to rest. Perhaps porting it to Mac OS after my sleep.
Update: built a simple mac version, not sure if it works correctly
Update: thanks everyone testing the mac version, now it is reported working.
Update: [BUG] please don't push the room to the right in last screenshot's position before you have got the teleporter item (Yellow Room). I'm gonna fix the map to avoid the stuck as soon as I have some time. (new windows version added, os/x version is on plan)
[Tools]
Code: SFML + VS2013. Some snippets copied from tutors on the Internet.
Art: PyxelEdit/Aseprite/GIMP/Paint.net
Sound: Sonar/Bosca Ceoil/Musescore/Bfxr/Audacity
[Hint]
Ok, this is the hint (sorry for confusing):
- You can push/pull your room by action key (J/Z).
- when you pull your room on a colored tile, the ball on the room will become corresponding color. Then you can enter it to get sth new.
- Get stick item to fight.
- Get teleporter item to teleport the room
[After compo version]
v1.1: modify the map a bit to avoid the bug that make player stuck.
[Input]
You can use W/A/D + J/K or UP/LEFT/RIGHT + Z/X to control.
UP + JUMP Key to use Teleporter Item.
Gamepad is also supported (at last minutes without QA)
Press F8 to toggle FullScreen Mode
* Since the game is lack of hints, please read the [Hint] section below if you don't want to waste your time to figure out the game's mechanism by yourself. And the [BUG] part in case of being stuck (or use v1.1).
[Note]
Wishing there are more time, but i have to rest. Perhaps porting it to Mac OS after my sleep.
Update: built a simple mac version, not sure if it works correctly
Update: thanks everyone testing the mac version, now it is reported working.
Update: [BUG] please don't push the room to the right in last screenshot's position before you have got the teleporter item (Yellow Room). I'm gonna fix the map to avoid the stuck as soon as I have some time. (new windows version added, os/x version is on plan)
[Tools]
Code: SFML + VS2013. Some snippets copied from tutors on the Internet.
Art: PyxelEdit/Aseprite/GIMP/Paint.net
Sound: Sonar/Bosca Ceoil/Musescore/Bfxr/Audacity
[Hint]
Ok, this is the hint (sorry for confusing):
- You can push/pull your room by action key (J/Z).
- when you pull your room on a colored tile, the ball on the room will become corresponding color. Then you can enter it to get sth new.
- Get stick item to fight.
- Get teleporter item to teleport the room
[After compo version]
v1.1: modify the map a bit to avoid the bug that make player stuck.



Comments29
I think I should add it to the description....
It took me a while to figure out how the games system works, but after that it got really cool. The graphical style is really cool!
The jump sound got annoying very quick, because you have to jump a lot.
Well done!
Solid entry!
Nice.
I can jump around in the bed room and the room outside and that's it.. nothing to drag or I don't get it.
Will check back if somebody can explain how do do "it".
You can drag the room you come out of around, with the "J" key.
But i got stuck next to the yellow colored tiles, because i dropped my room into the pit to the right of it.
What should I do after get the item in the yellow room?
with this ability, you can explore more parts of the world.
Well done, and I think you should develop this idea further. Real promise here. I like the goal of getting the 'one room' onto the pads to take you to different rooms. Kind of like a partial Tardis! Good spin on theme and well done.
还有,我学到了不要贪刀。。哈哈
While I'd consider it a stretch, since technically there are lots of rooms in this game, this was a funny and creative interpretation. Definitely adds to the humour score!
As you already know a few things were a bit unclear, and I actually thought I'd broken the game and gotten stuck once I got the teleporter, but luckily I went back here to read the description again before I restarted the game.
Bullet hell was unexpected! I'm kind of lousy at that. So the fact that you had checkpoints before the bosses and didn't restart the entire game was a great bonus. Both of them defeated me once or twice before I won.
And hey, some precision platforming too. Didn't expect that from what seemed like a full-fledged puzzler at first for some reason. That was a nice segment. c:
I guess it was a bit weird that there was no music in the room, especially since that's where the game start, but then music suddenly outside. You could probably just have played the same track in both places.
Found it a bit humorous how you'd animated the character's bow when walking, but not the legs. p:
Nice little game!
Overall though, it was very well made.