Lost in pandation
A survival game with an iPanda, lots of snow, horrible creatures and a cable car.
Tips:
- your objectives: produce Oily Fruits to fill the Generator in the upper right corner, use the machine in the upper left corner to build Batteries, use Batteries in the slot on the right to escape :)
- plant everything and maintain a good production at any given time
- unlock the extra Pot as soon as possible
- kill all enemies using the button above the Fire camp if submerged by them
Music by Volkor X!
Tips:
- your objectives: produce Oily Fruits to fill the Generator in the upper right corner, use the machine in the upper left corner to build Batteries, use Batteries in the slot on the right to escape :)
- plant everything and maintain a good production at any given time
- unlock the extra Pot as soon as possible
- kill all enemies using the button above the Fire camp if submerged by them
Music by Volkor X!



Comments51
I didn't manage to beat the game though, are you supposed to be able to use planks of wood at the generator?
anyway great entry.
The game itself is very fun, but very difficult!
Great job mate, loved the snow/cold effects.
I was having fun in my tiny house, planting baboos, trying to keep it warm, and then a weird thing arrived ans kill me. I sadquit.
Seriously, I find this game way too hard. Managing ressource + jumping from platform to platform is hard enough, but if you add ennemies...
But maybe it's just me. I'm pretty bad at real-time videogames.
Anyway. Nice idea and gorgeous graphics as usual! It's just too hard for me.
The graphics are wonderful and polished. Excellent animations.
The puzzles are approachable, but the "you are freezing to death" time mechanic makes thinking hard and errors costly.
Totally love this one. My favourite Jam entry so far!
Really cool graphic style and mood and overall quality. My favourite game so far. good job.
Love graphics, musics, animations, effects ...
My favorite jam game :)
Amazing graphics, the music is nice but gets repetitive after the first half hour of die and retry. Sfx would have been nice too. The movement and the interactive bits feel really good, watching stuff grow is both nice and intense at the same time.
But it's too difficult. There are just too many factors causing death. The heat meter is tight af, the blizzard breaks everything and makes the heat meter even way more tighter, and the monsters barely let you any chance of surviving, especially if you let them trap you in a corner. Challenging. But too much.
I hope you do a post-jam version or you introduce a fix that makes it slightly easier because I really want to finish it, it'd be so much fun if it wasn't so hard! D:
(also hey we met at Indiecade I'm sorry I couldn't come to Bordeaux for LD :X)
But ! Like the guys said , a tiny bit too difficult. If you don't play perfectly blizzard hits while you're getting the generator working you just have too little time to get that pot working, defense yourself and not freeze to death.
Well done, Monsieur !
Other than that, amazing art, music and mood.
Also, VOLKOR X IS OUR ONLY TRUE AND FAIR LEADER
The gameplay is hard but really interesting. You nedd four/five tryes to get in the better path toward the end.
The art is Awesome and the music great! Well done!+
But it was really hard, even with the post version I didn't manage to beat the game (maybe I didn't pay enough attention to the survive tips ^^).
It took me a while until I understood all I could do, but:
Gorgeous pixel art and music contributed to an awesome, frosty mood. Also the mechanics were elegant and made for a trully hard but definetly fun to play little game.
It was my favourite entry so far and I would totally play a complete version of the game!
It was probably impossible to beat at the first couple tries but to me it was worth trying.
I found this to be tremendously well-balanced. I died quite a few times before beating it, but every time it felt like I had learned an important lesson during the run and managed to do better the next time. The only death that felt a bit unfair was getting caught out in a blizzard while already low on heat: even if you have supplies, sometimes it just takes too long to get them to the fireplace in time.
There's so much depth in such a tight package of mechanics, and then on top of that the pixel and art and background audio are great too! Definitely one of the best entries I've played.
Some minor criticism:
-I froze to death while in the air, then landed and stood back up while the UI stayed put. Very very minor thing, but it seemed a little weird when it happened!
-Dropping an f-bomb when you get killed by the enemy seemed a bit unnecessary. This game is pretty much "E for Everyone" in every other way (it even stars a cute panda)!
-Some sound effects would nice and add to the level of polish.
-It's not a great use of the theme: the central area, the generator, the cable car, and the battery dispenser all felt like separate "rooms" to me.
Once I've understood that, it took me only one try to finish the game ^^
I found it a bit hard but the mechanics are really cool, I like the Lost planet (the first one) vibe.
I found the controls a bit confusing at first but I guess I'm not used to jump with the up key :)
Really great entry!
I think it could use a lot more explanations, as well as things to do. At first I thought it was extremely difficult, because the waves of cold would make me freeze even though I had a fire going – I didn't realise you can put more wood / bamboo in the camp to make it even stronger. When I figured that out, it was just farming. I never really felt the 'menaces' added anything to the game. I got rid of them, but I never touched them – do I die if I do? Can't I just jump over them?
I imagine there could be lots of little things that could be done – more plants? More places to find? Use the generator to unlock inaccessible parts of the room? I don't know. Simplicity is always nice, but this has potential :)
Well done though!
This game was extremely tough at first, but pretty addictive to try and come up with an effective strategy to manage everything. Was extremely satisfying in the end to have steady production going and combat all of the different elements. I do wish that it was a little bit easier to learn how exactly the different elements of the game work as you are first learning to play, for example the different states of the fire.
Great job overall!