Man Cave Defense
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Tower Defense!
Defend against the enemies trying to prevent you from enjoying your man cave! Time (clock) and Distractions (phone) will invade your cave. Blow them up, shoot them down - whatever you do, let them not spoil your paradise!
Quick Instructions:
Mouse point & click. Arrow keys to scroll.
Use your gadgets (TV, Game Console, Stereo, Espresso Machine) to gain points to buy defenses. * You can only turn on one gadget at a time. *
- Missile has attack bonus against distractions (phone).
- Turret has attack bonus against time (clock).
Last as long as you can!
Enemies will spawn more often as time goes by, maximum of 1 per second. Every 30 seconds they start spawning faster.
They were supposed to start moving faster after that, but I forgot to put that in. It's just a few lines of code but I guess that's against the rules because that is arguably a new feature.
-- Change Log --
* Bugfix on spawnpoint which was checking for !target.dead - this caused the spawnpoint to stop spawning so essentially halves the amount of enemies with the same amount of defenses.
Defend against the enemies trying to prevent you from enjoying your man cave! Time (clock) and Distractions (phone) will invade your cave. Blow them up, shoot them down - whatever you do, let them not spoil your paradise!
Quick Instructions:
Mouse point & click. Arrow keys to scroll.
Use your gadgets (TV, Game Console, Stereo, Espresso Machine) to gain points to buy defenses. * You can only turn on one gadget at a time. *
- Missile has attack bonus against distractions (phone).
- Turret has attack bonus against time (clock).
Last as long as you can!
Enemies will spawn more often as time goes by, maximum of 1 per second. Every 30 seconds they start spawning faster.
They were supposed to start moving faster after that, but I forgot to put that in. It's just a few lines of code but I guess that's against the rules because that is arguably a new feature.
-- Change Log --
* Bugfix on spawnpoint which was checking for !target.dead - this caused the spawnpoint to stop spawning so essentially halves the amount of enemies with the same amount of defenses.