Ludum Dare #37compo
Mouse Trap
Mouse Trap
This game has been created in under 48 hours for the Ludum Dare 37 – Game Compo. The theme was One Room. My 2nd Ludum Dare effort.
Mice have invaded the kitchen. Use a mouse trap to kill as many mice as possible. Upgrade and buy items to help you eradicate all the vermin. The Mice leave their droppings which causes health problems. Buy a broom to sweep up the mess. The pesky little flies are attracted to the mice mess. Buy a fly swatter to kill the flies. Upgrade to make the game easier.
The mice appear when it’s dark. Turn off the light by clicking on the light switch. When the light is off the mice run around. Kill as many mice as you can. There are different colored mice, and a Mouse King that eats the cheese and gets away, and a Rat King that destroys the trap and cheese. The kitchen is infested with a plague of dirty mice. They leave their droppings and attract flies. Clean up the mess or you will become sick and lose. Kill 1000 Mice to win the game. Good luck.
Special Instructions:
PC Build recommended resolution 800 X 600 - or graphics are distorted.( I normally only make webGL games at 800X600 Resolution)
Use the left mouse button to drag and drop the broom and fly Squatter, Space Bar to use them.
Created with Unity 5.4 / updated to version 5.5
Art created with Adobe Flash.
Sound Effects created with BFXR
Music(I sort of tried) Pulseboy.
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I took 40 hours straight with no sleep making this game. I had loads of fun making this game. I only got two cheat codes into the cheat console. I added everything in that I wanted, but didn't polish some features as much as I would have liked. I found this theme of One Room a challenging one, as I limited myself early on to my lack of game play and had to improvise my original idea and add in more interactivity. I struggle with programming logic so It takes me longer than usual to work out how to fix bugs and implement ideas I had.
I tried to make the game fun for short game plays but give it enough content to be playable for days. I hope you enjoy playing this half as much as I enjoyed making it.
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Cheat Codes:
Live Cheat = HIGHLANDER
Cash Cheat = DONALD TRUMP
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Bug Fix: Stopped the poison going OP - WEBGL Version / PC Version.
https://www.patreon.com/dosgamecreater
This game has been created in under 48 hours for the Ludum Dare 37 – Game Compo. The theme was One Room. My 2nd Ludum Dare effort.
Mice have invaded the kitchen. Use a mouse trap to kill as many mice as possible. Upgrade and buy items to help you eradicate all the vermin. The Mice leave their droppings which causes health problems. Buy a broom to sweep up the mess. The pesky little flies are attracted to the mice mess. Buy a fly swatter to kill the flies. Upgrade to make the game easier.
The mice appear when it’s dark. Turn off the light by clicking on the light switch. When the light is off the mice run around. Kill as many mice as you can. There are different colored mice, and a Mouse King that eats the cheese and gets away, and a Rat King that destroys the trap and cheese. The kitchen is infested with a plague of dirty mice. They leave their droppings and attract flies. Clean up the mess or you will become sick and lose. Kill 1000 Mice to win the game. Good luck.
Special Instructions:
PC Build recommended resolution 800 X 600 - or graphics are distorted.( I normally only make webGL games at 800X600 Resolution)
Use the left mouse button to drag and drop the broom and fly Squatter, Space Bar to use them.
Created with Unity 5.4 / updated to version 5.5
Art created with Adobe Flash.
Sound Effects created with BFXR
Music(I sort of tried) Pulseboy.
--------------------------------------------------------------------------
I took 40 hours straight with no sleep making this game. I had loads of fun making this game. I only got two cheat codes into the cheat console. I added everything in that I wanted, but didn't polish some features as much as I would have liked. I found this theme of One Room a challenging one, as I limited myself early on to my lack of game play and had to improvise my original idea and add in more interactivity. I struggle with programming logic so It takes me longer than usual to work out how to fix bugs and implement ideas I had.
I tried to make the game fun for short game plays but give it enough content to be playable for days. I hope you enjoy playing this half as much as I enjoyed making it.
------------------
Cheat Codes:
Live Cheat = HIGHLANDER
Cash Cheat = DONALD TRUMP
---------------------------
Bug Fix: Stopped the poison going OP - WEBGL Version / PC Version.
https://www.patreon.com/dosgamecreater
Genres: action



Comments28
But other than that, it looks pretty nice :)
Good effort with the music, although after awhile I had to turn it off.
I did have a small lag problem on the web version when the screen started filling up but wasn't there in the windows version (This may just be WebGL). Also when the broom/flyswatter were on top of each other I had a hard time separating and controlling them
I wished there would have been a bigger challenge at some point, I'd liked an opportunity to feel like I did something clever or got better at the game.
I would have expected to be able to place traps and cheese at different locations and found it odd, that they all stacked at the same spot.
The music is unfortunately not very good and the game would have been better off without it.
The art is pretty nice, everything very consistent, nice comic look.
All in all a really great entry.
I liked the graphics and idea.
I've played it until it crashed my browser (didn't even score 20), and your description says to kill 1000 to win. Well, may be something wrong with web version, because it didn't look like mice spawn all the time or that I can place traps in different places (seriously, I couldn't find the way to move those). I totally believe that wouldn't be fun to kill 1000 mice by repeating the "buy trap-set trap-switch off the light-wait till mouse is dead-switch on the light-clean up" sequence.
Graphics look fine, idea is OK, but gameplay? Guess it would be fun, if it would be possible to set traps whereever I want and not only while the lights are on. That would be solid tower defense-like gameplay.