Ludum Dare #37compo
Moving In
A Puzzle game about moving furniture.
16 levels.
Keyboard: Arrow keys, Z (pickup,drop,check), X (rotate), C (undo), enter/escape (menu)
XBOX controller: A (pickup,drop,check), X (rotate), Y (undo), start/back (menu)
CTRL+M to toggle mute.
Note: to clarify the Coffee Table, the TV can be seen over it, but the face of the TV must still be accessible to adjust the settings (as you've lost the remote).
16 levels.
Keyboard: Arrow keys, Z (pickup,drop,check), X (rotate), C (undo), enter/escape (menu)
XBOX controller: A (pickup,drop,check), X (rotate), Y (undo), start/back (menu)
CTRL+M to toggle mute.
Note: to clarify the Coffee Table, the TV can be seen over it, but the face of the TV must still be accessible to adjust the settings (as you've lost the remote).
Genres: puzzle



Comments36
+ Cute graphics
+ Clear UI
+ Love how the homeowner stands there telling you how you're doing.
+ Great idea how some big items block the window, books need to be showing, etc. Really nice attention to detail
- No sound!
The only problem for me was that graphics are so small that it is often difficult to understand what it is what is wrong with its orientation/position...
But overall the best compo game I tried for the moment :) !
Well done.
Please do not put a Web link if you have no web version.
The sprites are small but readable most of the time, but it took me some time before I figured out what certain furniture look at when facing certain directions.
I think a good addition would be a "target moves" for each level. It'd be interesting to see if people can come up with more efficient solutions than the developer can!
A couple of the layout requirements bugged me though:
-desks needed a space free in front of them in addition to a chair. It seems a bit silly that you wouldn't be able to get at the desk from the chair!
-both fridges and lounges need an open space in front of them, but it doesn't seem like they can share this space
As for the desk needing a space free + the chair, both sides of the desk need to be usable. There is one issue here, if the desk has a chair and a free space in front of it, but the chair blocks access to the free space, this is considered a problem when it probably shouldn't be.
Thanks for your really nice feedback! I'd really like for people to be able to share their scores so you can see how you score is compared to others.
Technicalities: Had some problems getting it to work as well. The OS X download is not an application, running it from the terminal didn't seem to work because asserts failed? Dunno. Resorted to the win version with wine. I thought pico8 games could be run online? But anyway …
The puzzle itself is nice once you understand it, although the way the difficulty is scaled is not particularly pleasant – just throwing 2x as many pieces of furniture every level gets dull. I stopped around level 10? 11? I wish there were additional constraints and types of objects. The 'moving objects into place' problem never seemed to really be a problem. Sure, you had to shuffle bits around in the corridor beforehand, but when there's only one thing to do, it's very obvious. Maybe I didn't get far enough though.
And the music was slightly old by the end of it, but it was still a nice track to listen to. Overall, a very enjoyable puzzle game!
Sorry, I'll look into the OSX version, I don't actually have a mac to test on unfortunately =(
It's not actually a pico8 game, but it looks like one.
Thanks for your useful feedback! I would have liked to spend more time on puzzle design and ordering, but I had to rush that at the end. I'd like to add more item types and restrictions too. And the objects blocking stuff was certainly underutilised and never really feels like an important part of the puzzle.
Great to have some constructive criticism thanks!
I especially like the music by the way. Got through a bunch of levels grooving on that! There was a similar game (http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=64665) but I have to say I like the added "tetris" component you have!
Similar yet very different from "Was ist das für 1 Room?" It took some getting used to moving the furniture out of the way to place other items, but it was a lot of fun. I played till level 8.
Music was toned down enough to not be repetitive, graphics were very nice although for some items it was a bit hard to figure out the correct orientation (especially desk and fridge). The comments mechanic was a really nice touch to remind the player what was amiss while staying in the background and thus not breaking the flow of the game.
That this was a compo entry made this all the more impressive. Kudos!