
Networking™
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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A short game (*cough* walking simulator) about the wonderful art of networking.
Use of headphones STRONGLY advised and PLEASE up the volume. The goal is to escape the hell you're in.
Not only my first ever jam participation, but also the first "game" ever released into the public. Learned a lot, especially to appreciate what art and sound people do. If you're looking for a dialogue system that can use audio and text, don't want to learn how to use amazing tools available out there (like Yarn) and prefer using some crazy, nonsensical, low-performance system written for this LD (that actually works!), dig into the source!
"Don't judge, Morty" - Rick Sanchez
But please DO judge and leave comments of what you think, Mortys and not Mortys alike! I appreciate it more than you think.
Tools used: Unity, Visual Studio, Audacity, Maya, Autodesk Sketchbook, a brain, vocal cords & finally - a strong dislike of networking.
For an update on any future work this dev does, including an improved and juiced up continuation of this entry, follow his pretty much non-existent twitter account @erikiene
Use of headphones STRONGLY advised and PLEASE up the volume. The goal is to escape the hell you're in.
Not only my first ever jam participation, but also the first "game" ever released into the public. Learned a lot, especially to appreciate what art and sound people do. If you're looking for a dialogue system that can use audio and text, don't want to learn how to use amazing tools available out there (like Yarn) and prefer using some crazy, nonsensical, low-performance system written for this LD (that actually works!), dig into the source!
"Don't judge, Morty" - Rick Sanchez
But please DO judge and leave comments of what you think, Mortys and not Mortys alike! I appreciate it more than you think.
Tools used: Unity, Visual Studio, Audacity, Maya, Autodesk Sketchbook, a brain, vocal cords & finally - a strong dislike of networking.
For an update on any future work this dev does, including an improved and juiced up continuation of this entry, follow his pretty much non-existent twitter account @erikiene