Ludum Dare #37compo
Networking™
A short game (*cough* walking simulator) about the wonderful art of networking.
Use of headphones STRONGLY advised and PLEASE up the volume. The goal is to escape the hell you're in.
Not only my first ever jam participation, but also the first "game" ever released into the public. Learned a lot, especially to appreciate what art and sound people do. If you're looking for a dialogue system that can use audio and text, don't want to learn how to use amazing tools available out there (like Yarn) and prefer using some crazy, nonsensical, low-performance system written for this LD (that actually works!), dig into the source!
"Don't judge, Morty" - Rick Sanchez
But please DO judge and leave comments of what you think, Mortys and not Mortys alike! I appreciate it more than you think.
Tools used: Unity, Visual Studio, Audacity, Maya, Autodesk Sketchbook, a brain, vocal cords & finally - a strong dislike of networking.
For an update on any future work this dev does, including an improved and juiced up continuation of this entry, follow his pretty much non-existent twitter account @erikiene
Use of headphones STRONGLY advised and PLEASE up the volume. The goal is to escape the hell you're in.
Not only my first ever jam participation, but also the first "game" ever released into the public. Learned a lot, especially to appreciate what art and sound people do. If you're looking for a dialogue system that can use audio and text, don't want to learn how to use amazing tools available out there (like Yarn) and prefer using some crazy, nonsensical, low-performance system written for this LD (that actually works!), dig into the source!
"Don't judge, Morty" - Rick Sanchez
But please DO judge and leave comments of what you think, Mortys and not Mortys alike! I appreciate it more than you think.
Tools used: Unity, Visual Studio, Audacity, Maya, Autodesk Sketchbook, a brain, vocal cords & finally - a strong dislike of networking.
For an update on any future work this dev does, including an improved and juiced up continuation of this entry, follow his pretty much non-existent twitter account @erikiene
Tools: Unity



Comments77
And yeah, the game is simply about escaping the nonsense of networking. There were meant to be more (and better) dialogue traps in there and a lot more sound/visual effects to induce anxiety so that Freedom was that much more satisfying. Since this was my first time creating something "buildable" on my own coupled with the fact I found out about LD happening just before it started, it's not what it was meant to be.
Thank You for taking the time to play it though!
Thank You guys for playing, didn't think it'd receive any attention at all.
Too bad the audio volume is so low, maybe add some subtitles to compensate? Even with full volume speaker I could barely hear the sounds (I don't have headphones at home)
I will try and update the build with increased volume, maybe even add subtitles to accompany the audio. Thank you for the suggestion.
P.S. Rules allow patches to fix bugs as long as I disclose it.
And sorry to everyone who had trouble hearing things, hopefully this solves it. Will probably still work better with headphones on.
The end is a bit strange, too. "FREEDOM" ...ok?
As commented before, the audio was quite low, had to jack up the sound on my headphones quite a bit! I'd suggest adding a volume slider. I feel the some of the conversation went on a bit too long, that work should have went into making more conversations.
Even if the audio was low, I liked the fact you had voice acting in a compo! Everyone sounding the same fits into the theme of the game too!
"Ahhh! Let me out, I'm not a potato! I'm a free range vegatable!"
There, how's that?
But seriously. The basic concept is fine. I've seen worse first tries! ... and it's not just art and sound, it's writing as well. I remember thinking 'sure, it's difficult to make /good/ art, but how hard can it be if I just throw some words at the screen, not caring all that much about quality'? Well, even then the sheer ammount, the time it takes to get things done is staggering.
Nice idea but their faces they are almost real it is creepy you hit the uncanny valley :P
Glad You enjoyed it nonetheless and thank You everyone for the feedback!
Also, as a fellow countrymen - my email shouldn't be too hard to find, if you want to get in touch.
Good Work.
(Love the quotes on the webpage)
DDT, yeah those two have influenced me in so many ways, I don't think I'll ever be able create something that doesn't have a touch of Rick&Mort in it.
Ygogo, while I didn't think this would be able to touch upon the more serious implications of the networking culture we have, I am very glad it was able to invoke something similar in Yourself. Thank You too.
Everybody, it means so much to me that many of you got what I was trying to convey, even with this semi-finished version. Even more so when people see things I didn't even intend or think about. Thank You everyone for the feedback and for playing the game.
I intend to make the game a lot better in the near future with more professional models and sound (what sound? I couldn't hear a thing. amirite?) and better conversations, maybe even more efficient dialogue engine which doesn't involve nested coroutines ad infinitum. I'm not saying this is big and everyone should follow me to the new age where an updated version will save humanity, but if anyone wants to see this when it comes out, my twitter's @erikiene, I will be sure to announce it there. You'll notice it's completely empty (apart from a meme thing I did yesterday about this Ludum Dare) even though created 3 years ago because as you might imagine a guy who does not enjoy networking would have similar tastes for social media. But not when it comes to the game world.
This is great. Thank you.
It's certainly a nice effort for a first game though! I think you did a good job of capturing the "feel" of an intolerable networking event; I was looking for an exit almost right away.
btw, there are 2 different fullscreen buttons (one on the itch.io embed and one in the Unity webgl export). You should probably try to set it up so that you only need one.
Once I add actual gameplay to this, then it can be expanded into more different and difficult to get out of situations.
Sorry about the fullscreen button, didn't even think about it!
And again, thank you everyone for trying it out and for all the compliments regarding the game or its elements.
I found myself in your game, there, standing in the corner.
Very nice idea. Well done!
Maybe instead of just exiting the room, we had to stay until the party was over, but we could do some things to advance the time (like play with our phone?) but if we play with our phone too much, other people come bug us.
Think of what else you can imagine from a "networking" experience that you could add to the game :-)
Cheers!
You captured the right amount of boring for networking conversations i guess x)
Plus, the room has no ceiling ! Awesome ;p
Good work though for a first entry ! I definitely had a good laugh on it :')
Sound is awesome. Nice monologues :)
I love the Rick&Morty-esque humour and voice acting- reminded me a lot of a lower budget AccountingVR.
I also lost it at 'Art'. As artist on our team, I can verify that that is in fact art.
I'd like to see:
* More concrete goals
* Solving mysteries / spotting liars by talking to multiple people
* Dialogue choices with consequence, perhaps effecting your popularity/influence
* Events/minigames in the room
* Themed venues (casinos, pub, office, expo, etc)
I do love the feeling of anxiety and futility though :D
Nicely done!